kiskInstall

AsmodiansLv 45 AssassinLumielArmaments

Fanicide

124,294 CP
BGear
  1. +12
    Aulamus DaggerS 43 → S+ 58

    58 on average

    1. 1Reroll Back Attack→ ideally Combat Speed, Weapon Damage Boost, Precision or Multi-hit Chance20% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Combat Speed Weapon Damage Boost Precision Multi-hit Chance

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 16 → S+ 57 to 62

    60 on average

    1. 1Reroll Apply Poison +1→ ideally Combat Speed, Attack or Precision19% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack or Precision16%
    3. 3Reroll Defense→ ideally Combat Speed, Attack or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  3. +10
    Aulamus EarringsS 41 → S+ 55 to 57

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Precision or Move Speed13% a try

    Reroll it until it lands one of these:

    Best+16
    Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Aulamus RingA 33 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Precision or Attack15% a try
    2. 2Reroll Shadowstrike +1→ ideally Precision or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  5. +10
    Aulamus EarringsB 20 → S+ 56 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed20% a try
    2. 2Reroll Ambush Stance +1→ ideally Might, Attack, Precision or Move Speed17%
    3. 3Reroll Determination +1→ ideally Might, Attack, Precision or Move Speed14%
    4. 4Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  6. +10
    Vakron BootsD 1 → S+ 59 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Determination +1→ ideally Move Speed, Attack or Perfect Chance12%
    3. 3Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  7. +10
    Vakron GlovesB 15 → S+ 59 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance12% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance9%
    3. 3Reroll Defense Break +1→ ideally Attack, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+14 to +15
    Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  8. +10
    Vakron BreastplateA 34 → S+ 62 to 65

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Perfect Chance, Rear Smite +1 or Assault Stance +110% a try
    2. 2Reroll Apply Poison +1→ ideally Perfect Chance, Rear Smite +1 or Assault Stance +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Perfect Chance Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  9. +10
    Vakron CloakD 0 → S+ 57 to 67

    61 on average

    1. 1Reroll Back Defense→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Front Defense→ ideally Attack increase or Double Chance10%
    3. 3Reroll Natural HP Regen→ ideally Attack increase or Double Chance8%
    4. 4Reroll Accuracy→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +16
    Rear Smite +1 Assault Stance +1 Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  10. +10
    Bakarma HelmD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Perfect Resist→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
    2. 2Reroll Block→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +111%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  11. +10
    Vakron PauldronsS 42 → S+ 62 to 65

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance8% a try

    Reroll it until it lands one of these:

    Best+16
    Double Chance
    Good+14 to +15
    Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  12. +10
    Vakron GreavesB 14 → S+ 59 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11% a try
    2. 2Reroll Ambush Stance +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Attack
    Good+14
    Rear Smite +1

    Then bind it fully.

  13. +10
    Aulamus RingA 35 → S+ 56 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision12% a try
    2. 2Reroll Storm Rampage +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Insignia Explosion +1 Heart Gore +1 Savage Roar +1
    Fine+10
    Ambush +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorC 11 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  2. +2
    Parchment of VigorA 28 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  3. +2
    Mirror of VigorA 30 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
  4. +2
    Compass of VigorA 25 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
  5. +2
    Bell of VigorA 28 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1

Can't reach S+