CGear
Rerolls
How we plan
Up nextBerk NecklaceB 21 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Attack, Attack Preparation +1, Combat Speed, Precision or Wind's Promise +115% a try
- 2Reroll Natural HP Regen→ ideally Attack, Attack Preparation +1, Combat Speed, Precision or Wind's Promise +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Attack Preparation +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
Berk EarringsA 22 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Earth's Promise +1→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+8Bakarma BootsD 2 → S+ 58 to 6059 on average
- 1Reroll Endurance Penetration→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack14% a try
- 2Reroll Dexterity→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Constitution→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+9Bakarma BreastplateB 17 → S+ 58 to 6059 on average
- 1Reroll Natural MP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Crossguard +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
Then bind it fully.
+8Bakarma CloakD 2 → S+ 56 to 6258 on average
- 1Reroll HP→ ideally Double Chance or Attack increase12% a try
- 2Reroll Blessing of Life +1→ ideally Double Chance or Attack increase10%
- 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
- 4Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+7Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Anguish GreavesD 0Its best rolls fall short.
+5Liberator HelmD 0Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
+5Anguish GlovesD 0Its best rolls fall short.
+7Liberator EarringsD 3Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.