CGear
Rerolls
How we plan
+5Up nextBerk RingA 27 → S+ 58 to 6561 on average
- 1MP17% a try
- 17Accuracy12%
- 21Block9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Punishment +1
Then bind it fully.
Berk RingB 18 → S+ 61 to 6563 on average
- 2Evasion16% a try
- 6HP12%
- 22Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+5Berk NecklaceB 17 → S+ 55 to 5656 on average
- 3Flight Power17% a try
- 7Defense13%
- 24Block10%
- 27Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Fury +1 Combat Speed Precision Impact Hit +1
Then bind it fully.
+6Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 4Status Effect Resist15% a try
- 8Constitution12%
- 10Evasion9%
- 16HP6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma BootsD 2 → S+ 57 to 6159 on average
- 5Back Defense15% a try
- 9Natural MP Regen12%
- 13Block Pain +19%
- 18Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+7Gartua PauldronsA 28 → S+ 60 to 6462 on average
- 11HP9% a try
- 20Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Fury +1
- Good+14
- Insulting Roar +1
Then bind it fully.
+5Bakarma HelmB 18 → S+ 57 to 6259 on average
- 12Natural HP Regen9% a try
- 15Block Pain +17%
- 23Incoming Heal5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance Attack increase Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Spectral GreavesD 0 → S+ 5555 on average
- 14Evasion9% a try
- 19Front Defense6%
- 25Critical Hit Resist3%
- 26MP1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Fury +1 Attack increase
- Good+13
- Perfect Chance Attack
Then bind it fully.
Can't reach S+
+8Spiritforged LongswordC 8Its lines are fixed.
+5Bakarma GuardC 10Soul Fuse it for one more line.
Unyielding GlovesS 37Its best rolls fall short.
Divine Canyon CloakB 13Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.