kiskInstall

AsmodiansLv 45 GladiatorLumielAxiom

Frisbix

78,119 CP
CGear
  1. +6
    Aulamus RingC 8 → S+ 56 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Might or Attack17% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Attack12%
    3. 3Reroll HP→ ideally Might or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  2. +7
    Kaira PauldronsB 14 → S+ 56 to 61

    58 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  3. +7
    Bakarma BreastplateD 4 → S+ 55 to 61

    59 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
    3. 3Reroll Status Effect Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    4. 4Reroll Accuracy→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  4. +9
    Berk RingS 45 → S+ 56 to 63

    60 on average

    1. 1Reroll HP→ ideally Might or Precision8% a try

    Reroll it until it lands one of these:

    Best+17 to +18
    Might Precision
    Good+14
    Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  5. +6
    Vakron GreavesB 15 → S+ 57 to 63

    60 on average

    1. 1Reroll Constitution→ ideally Attack increase or Perfect Chance11% a try
    2. 2Reroll Evasion→ ideally Attack increase or Perfect Chance8%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance
    Good+15
    Attack Damage Tolerance
    Fine+12
    Murderous Burst +1

    Then bind it fully.

  6. +6
    Kashapa HelmD 3 → S+ 56 to 59

    57 on average

    1. 1Reroll Willpower→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +113% a try
    2. 2Reroll Block→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +110%
    3. 3Reroll Endurance→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +17%
    4. 4Reroll Incoming Heal→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Experienced Counterstrike +1 Double Chance Attack increase Attack Murderous Burst +1
    Good+12
    Impact Hit +1

    Then bind it fully.

  7. +5
    Bakarma CloakD 1 → S+ 61 to 66

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    4. 4Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+13
    Attack

    Then bind it fully.

Can't reach S+