DGear
Rerolls
How we plan
+10Up nextBerk RingB 22 → S+ 55 to 6661 on average
- 1Reroll Intelligence→ ideally Might19% a try
- 2Reroll HP→ ideally Might16%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+9 to +14
- Flame Arrow +1 Firestorm +1 Winter's Shackles +1
Then bind it fully.
+10Bakarma PauldronsD 1 → S+ 57 to 6159 on average
- 1Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Absorb Essence +1→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Bakarma GlovesC 6 → S+ 55 to 5857 on average
- 1Reroll Back Defense→ ideally Attack or Combat Speed10% a try
- 2Reroll Front Defense→ ideally Attack or Combat Speed7%
- 3Reroll MP→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
Then bind it fully.
+10Bakarma HelmD 0 → S+ 57 to 6258 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase or Robe of Flame +112% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +19%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
+10Bakarma GreavesD 3 → S+ 60 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Grace of Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish BreastplateC 7Its best rolls fall short.
Divine Canyon BootsC 10Its best rolls fall short.
Divine Canyon CloakD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Saraswati EarringsC 12Its best rolls fall short.
Avenger EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.