CGear
Helmet, Belt not returned by the armory.
Rerolls
How we plan
+5Up nextAulamus EarringsD 2 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed23% a try
- 2Reroll MP→ ideally Might, Attack, Precision or Move Speed19%
- 3Reroll Defense→ ideally Might, Attack, Precision or Move Speed15%
- 4Reroll Block→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+7Bakarma BreastplateB 14 → S+ 55 to 6058 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 3Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+7Bakarma PauldronsB 12 → S+ 58 to 6260 on average
- 1Reroll Constitution→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +113% a try
- 2Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +111%
- 3Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Experienced Counterstrike +1 Murderous Burst +1
- Good+14
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+7Bakarma CloakB 16 → S+ 61 to 6662 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8% a try
- 2Reroll Protection Armor +1→ ideally Double Chance or Attack increase5%
- 3Reroll Survival Stance +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+7Bakarma GreavesC 11 → S+ 57 to 5957 on average
- 1Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 3Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon GlovesB 20Its best rolls fall short.
+3Divine Canyon BootsB 16Its best rolls fall short.
+3Lakshmi NecklaceA 23Its best rolls fall short.
+3Liberator EarringsD 3Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.