BGear
Rerolls
How we plan
Up nextBerk EarringsC 10 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 3Reroll HP→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Aulamus NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Protection Circle +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma BreastplateB 17 → S+ 58 to 6159 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Attack Preparation +1 or Impact Hit +113% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Attack Preparation +1 or Impact Hit +110%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1 or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma HelmD 1 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll Block→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +111%
- 3Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Fantasy StaffA 34Its best rolls fall short.
Anguish GuardC 8Its best rolls fall short.
Divine Canyon GreavesA 29Its best rolls fall short.
Division PauldronsA 28Its best rolls fall short.
Divine Canyon GlovesB 14Its best rolls fall short.
Divine Canyon BootsB 15Its best rolls fall short.
Divine Canyon CloakD 3Its best rolls fall short.
Division EarringsC 10Its best rolls fall short.
Division RingB 14Its best rolls fall short.
Wind Forest RingS 41Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.