Rerolls
How we plan
+7Up nextAulamus EarringsD 1 → S+ 56 to 6661 on average
- 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed23% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed19%
- 3Reroll HP→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Heightened Sixth Sense +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+7Aulamus NecklaceD 0 → S+ 56 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might or Precision23% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision18%
- 3Reroll Intelligence→ ideally Combat Speed, Attack, Might or Precision14%
- 4Reroll Defense→ ideally Combat Speed, Attack, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+3Bakarma PauldronsB 14 → S+ 57 to 6059 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost12%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+4Bakarma BreastplateD 3 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
- 3Reroll Willpower→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Defense increase→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+7Gartua RingC 6 → S+ 59 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack17% a try
- 2Reroll Shadow Fall +1→ ideally Might, Precision or Attack13%
- 3Reroll Infiltrate +1→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+7Gartua GlovesC 9 → S+ 55 to 6560 on average
- 1Reroll Evasion→ ideally Combat Speed or Perfect Chance13% a try
- 2Reroll Back Defense→ ideally Combat Speed or Perfect Chance11%
- 3Reroll Heightened Sixth Sense +1→ ideally Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
- Fine+10
- Impact Hit +1
Then bind it fully.
+7Aulamus RingB 16 → S+ 56 to 6158 on average
- 1Reroll MP→ ideally Might, Precision or Attack15% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack10%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1
Then bind it fully.
+3Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack14% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
- 4Reroll Defense Break +1→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack
Then bind it fully.
+3Bakarma CloakC 12 → S+ 57 to 6058 on average
- 1Reroll Block→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +111% a try
- 2Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
- 3Reroll HP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
Then bind it fully.
+7Vakron HelmB 15 → S+ 59 to 6461 on average
- 1Reroll Willpower→ ideally Attack increase, Double Chance or Attack10% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Attack8%
- 3Reroll Ambush Stance +1→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Attack
- Good+13 to +15
- Rear Smite +1 Exploit Weakness +1
Then bind it fully.
+5Gartua BootsA 26 → S+ 56 to 5958 on average
- 1Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance8% a try
- 2Reroll Defense increase→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance
- Good+15
- Rear Smite +1 Assault Stance +1
Then bind it fully.
Can't reach S+
+3Spiritforged DaggerC 8Its lines are fixed.
+1Spiritforged GuardC 6Its lines are fixed.
Liberator EarringsD 2Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.