kiskInstall

AsmodiansLv 45 AssassinLumielTrinityCharm

Grubbins

87,561 CP
CGear
  1. +7
    Aulamus NecklaceD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might or Precision23% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision18%
    3. 3Reroll Intelligence→ ideally Combat Speed, Attack, Might or Precision14%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. +3
    Bakarma PauldronsB 14 → S+ 57 to 60

    59 on average

    1. 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  3. +4
    Bakarma BreastplateD 3 → S+ 57 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
    3. 3Reroll Willpower→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
    4. 4Reroll Defense increase→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +7
    Gartua RingC 6 → S+ 59 to 65

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Shadow Fall +1→ ideally Might, Precision or Attack13%
    3. 3Reroll Infiltrate +1→ ideally Might, Precision or Attack11%
    4. 4Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  5. +7
    Gartua GlovesC 9 → S+ 55 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Combat Speed or Perfect Chance13% a try
    2. 2Reroll Back Defense→ ideally Combat Speed or Perfect Chance11%
    3. 3Reroll Heightened Sixth Sense +1→ ideally Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1
    Fine+10
    Impact Hit +1

    Then bind it fully.

  6. +7
    Aulamus RingB 16 → S+ 56 to 61

    58 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack15% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack10%
    3. 3Reroll Critical Hit→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1

    Then bind it fully.

  7. +3
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
    4. 4Reroll Defense Break +1→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack

    Then bind it fully.

  8. +3
    Bakarma CloakC 12 → S+ 57 to 60

    58 on average

    1. 1Reroll Block→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +111% a try
    2. 2Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
    3. 3Reroll HP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Double Chance Rear Smite +1 Assault Stance +1
    Good+14
    Attack

    Then bind it fully.

  9. +7
    Vakron HelmB 15 → S+ 59 to 64

    61 on average

    1. 1Reroll Willpower→ ideally Attack increase, Double Chance or Attack10% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Attack8%
    3. 3Reroll Ambush Stance +1→ ideally Attack increase, Double Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Attack
    Good+13 to +15
    Rear Smite +1 Exploit Weakness +1

    Then bind it fully.

  10. +5
    Gartua BootsA 26 → S+ 56 to 59

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance8% a try
    2. 2Reroll Defense increase→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance
    Good+15
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

Can't reach S+