kiskInstall

AsmodiansLv 45 ChanterLumielAutoRunners

Gunsho

93,895 CP
CGear
  1. +11
    Aulamus EarringsD 0 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed24% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack or Move Speed19%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed15%
    4. 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +11
    Aulamus RingC 5 → S+ 58 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision19% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision14%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  3. +11
    Aulamus NecklaceC 8 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +115%
    3. 3Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
    4. 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +11
    Aulamus RingB 20 → S+ 58 to 65

    61 on average

    1. 1Reroll Block→ ideally Might or Precision17% a try
    2. 2Reroll HP→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1

    Then bind it fully.

  5. +11
    Vakron BootsD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack15% a try
    2. 2Reroll Defense→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +11
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
    2. 2Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Crossguard +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +11
    Vakron BreastplateD 4 → S+ 59 to 65

    62 on average

    1. 1Reroll Double Resist→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Earth's Promise +1→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +5
    Bakarma HelmB 15 → S+ 57 to 61

    58 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1 or Attack10% a try
    2. 2Reroll Crossguard +1→ ideally Double Chance, Attack increase, Attack Preparation +1 or Attack7%
    3. 3Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Attack Preparation +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack Preparation +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  9. +11
    Vakron GlovesA 24 → S+ 62 to 65

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Perfect Chance, Attack Preparation +1 or Impact Hit +18% a try
    2. 2Reroll MP→ ideally Perfect Chance, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Perfect Chance Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  10. +5
    Bakarma GreavesB 13 → S+ 55 to 58

    56 on average

    1. 1Reroll Evasion→ ideally Attack increase, Perfect Chance or Attack Preparation +111% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Attack Preparation +18%
    3. 3Reroll Blessing of Life +1→ ideally Attack increase, Perfect Chance or Attack Preparation +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Perfect Chance Attack Preparation +1
    Good+13
    Attack Impact Hit +1

    Then bind it fully.

  11. +11
    Vakron CloakC 11 → S+ 56 to 66

    60 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Protection Circle +1→ ideally Double Chance or Attack increase7%
    3. 3Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 0 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Mirror of MagicC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  3. Parchment of MagicC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1

Can't reach S+