kiskInstall

AsmodiansLv 45 GladiatorLumiel

Heedless

106,112 CP
CGear
  1. +10
    Berk EarringsD 0 → S+ 55 to 61

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Attack or Precision25% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Attack or Precision20%
    3. 3Reroll HP→ ideally Might, Attack or Precision15%
    4. 4Reroll Natural MP Regen→ ideally Might, Attack or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision19% a try
    2. 2Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might or Precision14%
    3. 3Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision12%
    4. 4Reroll Blood Absorption +1→ ideally Combat Speed, Attack, Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Attack Might Precision
    Good+13 to +14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1

    Then bind it fully.

  3. +11
    Aulamus EarringsB 21 → S+ 55 to 64

    60 on average

    1. 1Reroll Protection Armor +1→ ideally Might, Attack, Precision or Move Speed19% a try
    2. 2Reroll Block→ ideally Might, Attack, Precision or Move Speed15%
    3. 3Reroll Critical Hit→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  4. +10
    Bakarma BreastplateD 0 → S+ 55 to 61

    59 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    4. 4Reroll Blood Absorption +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Vakron HelmB 16 → S+ 56 to 66

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack14% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack11%
    3. 3Reroll Survival Stance +1→ ideally Double Chance or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  6. +10
    Vakron GlovesD 0 → S+ 58 to 67

    62 on average

    1. 1Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Destructive Impulse +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Combat Speed Attack Perfect Chance
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Attack Preparation +1

    Then bind it fully.

  7. +10
    Vakron PauldronsC 11 → S+ 58 to 66

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Critical Damage Boost13% a try
    2. 2Reroll Protection Armor +1→ ideally Double Chance or Critical Damage Boost10%
    3. 3Reroll Dexterity→ ideally Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  8. +10
    Vakron BootsD 0 → S+ 58 to 67

    62 on average

    1. 1Reroll Regeneration→ ideally Move Speed, Perfect Chance or Attack14% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll MP→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Destructive Impulse +1→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Move Speed Perfect Chance Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  9. +10
    Vakron GreavesB 15 → S+ 59 to 64

    61 on average

    1. 1Reroll Evasion→ ideally Perfect Chance, Attack or Damage Tolerance12% a try
    2. 2Reroll Back Defense→ ideally Perfect Chance, Attack or Damage Tolerance9%
    3. 3Reroll Natural HP Regen→ ideally Perfect Chance, Attack or Damage Tolerance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Perfect Chance Attack Damage Tolerance
    Good+12 to +15
    Experienced Counterstrike +1 Murderous Burst +1

    Then bind it fully.

  10. +10
    Aulamus RingB 14 → S+ 56 to 66

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Might or Precision12% a try
    2. 2Reroll Defense→ ideally Might or Precision9%
    3. 3Reroll Rush Strike +1→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  11. +12
    Vakron CloakA 33 → S+ 59 to 69

    63 on average

    1. 1Reroll Constitution→ ideally Double Chance9% a try
    2. 2Reroll Willpower→ ideally Double Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Double Chance
    Fine+10 to +14
    Murderous Burst +1 Attack Impact Hit +1

    Then bind it fully.

  12. +10
    Berk RingA 25 → S+ 55 to 65

    60 on average

    1. 1Reroll Block→ ideally Might or Precision12% a try
    2. 2Reroll Leaping Slam +1→ ideally Might or Precision9%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 11 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
  2. Parchment of MagicB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  3. Bell of MagicD 1 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1

Bind or enchant

Can't reach S+