Rerolls
How we plan
+10Up nextAulamus GreatswordA 25 → S+ 55 to 5756 on average
- 1Reroll MP→ ideally Might, Weapon Damage Boost, Damage Boost or Precision24% a try
- 2Reroll Keen Strike +1→ ideally Might, Weapon Damage Boost, Damage Boost or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Precision
- Good+14
- Multi-hit Chance
Then bind it fully.
+10Berk EarringsD 0 → S+ 55 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack or Precision25% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack or Precision20%
- 3Reroll HP→ ideally Might, Attack or Precision15%
- 4Reroll Natural MP Regen→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 56 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision19% a try
- 2Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might or Precision14%
- 3Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Blood Absorption +1→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+11Aulamus EarringsB 21 → S+ 55 to 6460 on average
- 1Reroll Protection Armor +1→ ideally Might, Attack, Precision or Move Speed19% a try
- 2Reroll Block→ ideally Might, Attack, Precision or Move Speed15%
- 3Reroll Critical Hit→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 55 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Blood Absorption +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron HelmB 16 → S+ 56 to 6660 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack11%
- 3Reroll Survival Stance +1→ ideally Double Chance or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 58 to 6762 on average
- 1Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Destructive Impulse +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+10Vakron PauldronsC 11 → S+ 58 to 6662 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Critical Damage Boost13% a try
- 2Reroll Protection Armor +1→ ideally Double Chance or Critical Damage Boost10%
- 3Reroll Dexterity→ ideally Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 58 to 6762 on average
- 1Reroll Regeneration→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll MP→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Destructive Impulse +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron GreavesB 15 → S+ 59 to 6461 on average
- 1Reroll Evasion→ ideally Perfect Chance, Attack or Damage Tolerance12% a try
- 2Reroll Back Defense→ ideally Perfect Chance, Attack or Damage Tolerance9%
- 3Reroll Natural HP Regen→ ideally Perfect Chance, Attack or Damage Tolerance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Perfect Chance Attack Damage Tolerance
- Good+12 to +15
- Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 56 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision12% a try
- 2Reroll Defense→ ideally Might or Precision9%
- 3Reroll Rush Strike +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+12Vakron CloakA 33 → S+ 59 to 6963 on average
- 1Reroll Constitution→ ideally Double Chance9% a try
- 2Reroll Willpower→ ideally Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance
- Fine+10 to +14
- Murderous Burst +1 Attack Impact Hit +1
Then bind it fully.
+10Berk RingA 25 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision12% a try
- 2Reroll Leaping Slam +1→ ideally Might or Precision9%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
Parchment of MagicB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Bell of MagicD 1 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Bind or enchant
Compass of MagicA 33 → S+ 59Enchant it fully
Mirror of VigorA 23 → S+ 58Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.