kiskInstall

AsmodiansLv 45 RangerLumiel

Insar

84,046 CP
CGear
  1. +10
    Aulamus NecklaceD 1 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision28% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision23%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision17%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  2. +10
    Aulamus EarringsA 25 → S+ 57 to 59

    58 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Move Speed18% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Accuracy Move Speed

    Then bind it fully.

  3. +10
    Aulamus EarringsB 12 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit or Move Speed22% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Aulamus RingB 15 → S+ 57 to 66

    61 on average

    1. 1Reroll MP→ ideally Might or Precision16% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision13%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  6. +10
    Aulamus RingC 11 → S+ 55 to 66

    61 on average

    1. 1Reroll Explosion Trap +1→ ideally Might or Precision19% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision16%
    3. 3Reroll Arrow Scattershot +1→ ideally Might or Precision12%
    4. 4Reroll Burst Arrow +1→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  7. +10
    Bakarma GlovesC 12 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Focused Eye +113% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Combat Speed or Focused Eye +19%
    3. 3Reroll Hunter's Soul +1→ ideally Attack, Combat Speed or Focused Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  8. +9
    Bakarma BreastplateC 9 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
    3. 3Reroll Concentrated Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Accuracy→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  9. +10
    Vakron GreavesB 14 → S+ 59 to 62

    60 on average

    1. 1Reroll Constitution→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Vakron CloakD 5 → S+ 58 to 61

    58 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+16
    Focused Eye +1

    Then bind it fully.

  11. +10
    Bakarma HelmB 18 → S+ 61 to 62

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance, Focused Eye +1 or Hunter's Resolve +19% a try
    2. 2Reroll HP→ ideally Attack, Double Chance, Focused Eye +1 or Hunter's Resolve +17%
    3. 3Reroll Accuracy→ ideally Attack, Double Chance, Focused Eye +1 or Hunter's Resolve +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Can't reach S+