Rerolls
How we plan
+10Up nextAulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+13Enraged Kromede NecklaceS 40 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Combat Speed or Precision16% a try
Reroll it until it lands one of these:
- Best+17
- Might Combat Speed Precision
- Good+13 to +14
- Attack Preparation +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Crossguard +1→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+12Aulamus StaffA 31 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance16% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Gartua BreastplateD 3 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Kashapa PauldronsD 2 → S+ 57 to 5958 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Critical Hit Resist→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
- 3Reroll MP→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 4Reroll Accuracy→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingA 25 → S+ 58 to 6562 on average
- 1Reroll HP→ ideally Might or Precision15% a try
- 2Reroll Impactful Crush +1→ ideally Might or Precision11%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Spinning Strike +1
Then bind it fully.
+10Enraged Kromede RingA 32 → S+ 58 to 5958 on average
- 1Reroll Tremor Crush +1→ ideally Might or Attack7% a try
Reroll it until it lands one of these:
- Best+18 to +19
- Might Attack
Then bind it fully.
+12Vakron GlovesB 15 → S+ 60 to 6563 on average
- 1Reroll Back Defense→ ideally Attack, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Protection Circle +1→ ideally Attack, Perfect Chance or Attack Preparation +19%
- 3Reroll Survival Willpower +1→ ideally Attack, Perfect Chance or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Perfect Chance Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsB 16 → S+ 60 to 6562 on average
- 1Reroll Dexterity→ ideally Perfect Chance, Attack or Attack Preparation +111% a try
- 2Reroll Survival Willpower +1→ ideally Perfect Chance, Attack or Attack Preparation +19%
- 3Reroll Critical Hit→ ideally Perfect Chance, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Perfect Chance Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron CloakD 1 → S+ 56 to 6660 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Raging Spell +1→ ideally Double Chance or Attack increase10%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase8%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 13 → S+ 58 to 6259 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +15
- Attack Attack Preparation +1
Then bind it fully.
Arcana crafts
Compass of MagicC 6 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of VigorC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+2Chalice of VigorA 26 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Parchment of VigorB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bind or enchant
Mirror of VigorA 23 → S+ 57Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon HelmA 23Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.