CGear
Rerolls
How we plan
+10Up nextBerk RingB 15 → S+ 59 to 6562 on average
- 1Critical Hit Resist16% a try
- 4MP12%
- 7Defiance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Savage Roar +1
Then bind it fully.
+10Fantasy PauldronsD 1 → S+ 55 to 5857 on average
- 2Constitution15% a try
- 5Block12%
- 9HP9%
- 10Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
- Good+13
- Double Chance
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 57 to 6159 on average
- 3Dexterity14% a try
- 6Evasion11%
- 8Block9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Division GreavesD 3Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Division GlovesA 24Its best rolls fall short.
Division BootsB 15Its best rolls fall short.
Division CloakD 1Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 2Its lines are fixed.
Liberator EarringsD 2Its lines are fixed.
Division RingA 34Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.