Rerolls
How we plan
+11Up nextVakron GuardB 15 → S+ 56 to 5957 on average
- 1Reroll Bittercold Wind +1→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision28% a try
- 2Reroll Flame Scattershot +1→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision23%
- 3Reroll Defiance +1→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+13
- Attack
Then bind it fully.
+11Aulamus RingB 16 → S+ 56 to 6560 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll Accuracy→ ideally Might or Precision16%
- 3Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Firestorm +1
Then bind it fully.
+11Aulamus RingA 25 → S+ 57 to 6559 on average
- 1Reroll Defense→ ideally Might or Precision14% a try
- 2Reroll Accuracy→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Firestorm +1
Then bind it fully.
+5Aulamus EarringsB 15 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Cold Snap +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
- 4Reroll Fire Mark +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Aulamus EarringsA 24 → S+ 58 to 6160 on average
- 1Reroll Block→ ideally Precision, Attack, Critical Hit or Move Speed18% a try
- 2Reroll Robe of Earth +1→ ideally Precision, Attack, Critical Hit or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Precision Attack Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Vakron BreastplateB 13 → S+ 56 to 6359 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron GlovesB 16 → S+ 55 to 5958 on average
- 1Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance10% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Bakarma BootsD 2 → S+ 58 to 6359 on average
- 1Reroll Natural HP Regen→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance10%
- 3Reroll Vitality Evaporation +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Fire Mark +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsC 9 → S+ 57 to 6059 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Grace of Resistance +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
Then bind it fully.
+11Vakron HelmD 2 → S+ 61 to 6662 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Vitality Evaporation +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Robe of Cold +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+10Bakarma CloakC 7 → S+ 58 to 6059 on average
- 1Reroll Willpower→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
- 2Reroll HP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Robe of Cold +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
+10Bakarma GreavesB 14 → S+ 60 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance8% a try
- 2Reroll Absorb Essence +1→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance5%
- 3Reroll Vitality Evaporation +1→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
Arcana crafts
+2Parchment of MagicA 33 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+1Chalice of MagicB 22 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
+1Bell of MagicA 26 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Compass of MagicB 17 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
+2Mirror of VigorS 38 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+13Spiritforged SpellbookC 8Its lines are fixed.
+10Berk NecklaceB 16Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.