kiskInstall

AsmodiansLv 45 SorcererLumielLatinShadow

Jxsaen

104,562 CP
BGear
  1. +11
    Aulamus RingB 16 → S+ 56 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision19% a try
    2. 2Reroll Accuracy→ ideally Might or Precision16%
    3. 3Reroll Critical Hit→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Firestorm +1

    Then bind it fully.

  2. +11
    Aulamus RingA 25 → S+ 57 to 65

    59 on average

    1. 1Reroll Defense→ ideally Might or Precision14% a try
    2. 2Reroll Accuracy→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Firestorm +1

    Then bind it fully.

  3. +5
    Aulamus EarringsB 15 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
    2. 2Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
    3. 3Reroll Cold Snap +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
    4. 4Reroll Fire Mark +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +11
    Aulamus EarringsA 24 → S+ 58 to 61

    60 on average

    1. 1Reroll Block→ ideally Precision, Attack, Critical Hit or Move Speed18% a try
    2. 2Reroll Robe of Earth +1→ ideally Precision, Attack, Critical Hit or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Precision Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +11
    Vakron BreastplateB 13 → S+ 56 to 63

    59 on average

    1. 1Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Perfect Chance11%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+12
    Accuracy

    Then bind it fully.

  6. +10
    Vakron GlovesB 16 → S+ 55 to 59

    58 on average

    1. 1Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance10% a try
    2. 2Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1

    Then bind it fully.

  7. +10
    Bakarma BootsD 2 → S+ 58 to 63

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance10%
    3. 3Reroll Vitality Evaporation +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
    4. 4Reroll Fire Mark +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Move Speed Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +10
    Bakarma PauldronsC 9 → S+ 57 to 60

    59 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost10% a try
    2. 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost7%
    3. 3Reroll Grace of Resistance +1→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1

    Then bind it fully.

  9. +11
    Vakron HelmD 2 → S+ 61 to 66

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Vitality Evaporation +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Robe of Cold +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

  10. +10
    Bakarma CloakC 7 → S+ 58 to 60

    59 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
    2. 2Reroll HP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
    3. 3Reroll Robe of Cold +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Double Chance Attack increase Robe of Flame +1

    Then bind it fully.

  11. +10
    Bakarma GreavesB 14 → S+ 60 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance8% a try
    2. 2Reroll Absorb Essence +1→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance5%
    3. 3Reroll Vitality Evaporation +1→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Attack Robe of Flame +1 Perfect Chance

    Then bind it fully.

Arcana crafts

  1. +2
    Parchment of MagicA 33 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. +1
    Chalice of MagicB 22 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  3. +1
    Bell of MagicA 26 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  4. Compass of MagicB 17 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  5. +2
    Mirror of VigorS 38 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1

Can't reach S+