Rerolls
How we plan
+7Up nextAulamus EarringsA 29 → S+ 55 to 5856 on average
- 1Reroll Evasion→ ideally Precision or Move Speed13% a try
Reroll it until it lands one of these:
- Best+16
- Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 55 to 6661 on average
- 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll MP→ ideally Damage Boost, Attack or Perfect Chance12%
- 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+6Bakarma PauldronsD 1 → S+ 56 to 6259 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Critical Hit→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
Aulamus NecklaceC 5 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision21% a try
- 2Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision16%
- 3Reroll HP→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
Berk EarringsB 16 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might or Precision16% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+6Vakron BootsD 0 → S+ 58 to 6762 on average
- 1Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Block→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+5Aulamus RingB 12 → S+ 56 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
- 2Reroll HP→ ideally Might or Precision10%
- 3Reroll Defense→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
Berk RingC 8 → S+ 59 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
- 4Reroll Keen Strike +1→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+7Vakron HelmD 0 → S+ 57 to 6660 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron GlovesA 26 → S+ 58 to 6360 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed or Perfect Chance9% a try
- 2Reroll Critical Hit→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+7Vakron CloakD 2 → S+ 64 to 6965 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Murderous Burst +1 Attack
Then bind it fully.
+6Vakron GreavesB 20 → S+ 57 to 6460 on average
- 1Reroll Front Defense→ ideally Attack increase or Perfect Chance10% a try
- 2Reroll Natural HP Regen→ ideally Attack increase or Perfect Chance7%
- 3Reroll Impact Hit +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
Can't reach S+
+11Rupture ClaymoreB 13Soul Fuse it for one more line.
+5Spiritforged GuardC 6Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.