kiskInstall

AsmodiansLv 45 ChanterLumiel

Khoi

115,707 CP
BGear
  1. +10
    Vakron GuardA 34 → S+ 56 to 59

    58 on average

    1. 1Reroll Dark Crush +1→ ideally Might, Combat Speed or Multi-hit Chance21% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Might Combat Speed Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsA 25 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed17% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Impact Hit +1 Inspiring Spell +1

    Then bind it fully.

  3. +10
    Gartua EarringsA 23 → S+ 57 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed16% a try
    2. 2Reroll Defense→ ideally Might, Precision or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +10
    Gartua RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
    2. 2Reroll Heat Wave Blow +1→ ideally Might or Precision15%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision12%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +10
    Aulamus RingB 15 → S+ 58 to 65

    62 on average

    1. 1Reroll HP→ ideally Might or Precision17% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  6. +10
    Aulamus NecklaceA 22 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114% a try
    2. 2Reroll MP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Vakron BootsD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Status Effect Resist→ ideally Move Speed, Perfect Chance or Attack15% a try
    2. 2Reroll MP→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll HP→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +10
    Vakron GlovesB 13 → S+ 60 to 63

    61 on average

    1. 1Reroll Block→ ideally Combat Speed, Attack or Perfect Chance13% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  9. +10
    Vakron PauldronsD 2 → S+ 60 to 65

    62 on average

    1. 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +10
    Vakron GreavesB 14 → S+ 56 to 64

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance13% a try
    2. 2Reroll MP→ ideally Attack increase or Perfect Chance10%
    3. 3Reroll Blessing of Life +1→ ideally Attack increase or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1
    Fine+12
    Wind's Promise +1

    Then bind it fully.

  11. +10
    Vakron CloakB 16 → S+ 60 to 66

    62 on average

    1. 1Reroll Willpower→ ideally Attack increase11% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase9%
    3. 3Reroll Earth's Promise +1→ ideally Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  12. +10
    Vakron BreastplateA 22 → S+ 60 to 65

    63 on average

    1. 1Reroll Constitution→ ideally Attack or Perfect Chance12% a try
    2. 2Reroll Critical Hit→ ideally Attack or Perfect Chance9%
    3. 3Reroll Accuracy→ ideally Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  13. +10
    Gartua HelmB 16 → S+ 58 to 65

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Status Effect Resist→ ideally Double Chance or Attack increase8%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Compass of MagicD 4 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  3. Parchment of MagicA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  4. Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Bind or enchant

Can't reach S+