Rerolls
How we plan
+10Up nextAulamus StaffA 24 → S+ 55 to 5756 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Damage Boost26% a try
- 2Reroll HP→ ideally Might, Precision, Weapon Damage Boost or Damage Boost19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Weapon Damage Boost Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
+10Vakron GuardA 34 → S+ 56 to 5958 on average
- 1Reroll Dark Crush +1→ ideally Might, Combat Speed or Multi-hit Chance21% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Might Combat Speed Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsA 25 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed17% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Gartua EarringsA 23 → S+ 57 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed16% a try
- 2Reroll Defense→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Gartua RingD 0 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Heat Wave Blow +1→ ideally Might or Precision15%
- 3Reroll Critical Hit Resist→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 58 to 6562 on average
- 1Reroll HP→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus NecklaceA 22 → S+ 55 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114% a try
- 2Reroll MP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll MP→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll HP→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GlovesB 13 → S+ 60 to 6361 on average
- 1Reroll Block→ ideally Combat Speed, Attack or Perfect Chance13% a try
- 2Reroll HP→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron PauldronsD 2 → S+ 60 to 6562 on average
- 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
- 2Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 56 to 6459 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance13% a try
- 2Reroll MP→ ideally Attack increase or Perfect Chance10%
- 3Reroll Blessing of Life +1→ ideally Attack increase or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
- Fine+12
- Wind's Promise +1
Then bind it fully.
+10Vakron CloakB 16 → S+ 60 to 6662 on average
- 1Reroll Willpower→ ideally Attack increase11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase9%
- 3Reroll Earth's Promise +1→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BreastplateA 22 → S+ 60 to 6563 on average
- 1Reroll Constitution→ ideally Attack or Perfect Chance12% a try
- 2Reroll Critical Hit→ ideally Attack or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua HelmB 16 → S+ 58 to 6560 on average
- 1Reroll Natural MP Regen→ ideally Double Chance or Attack increase11% a try
- 2Reroll Status Effect Resist→ ideally Double Chance or Attack increase8%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of MagicD 4 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Parchment of MagicA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
Mirror of VigorA 23 → S+ 57Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+4Liberator BraceletD 0Its lines are fixed.