kiskInstall

AsmodiansLv 45 ClericLumielGameOver

Kloey

92,584 CP
BGear
  1. +10
    Aulamus EarringsC 8 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus EarringsA 26 → S+ 56 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Attack18% a try
    2. 2Reroll Radiant Benediction +1→ ideally Might, Precision or Attack12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus RingC 11 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision15% a try
    2. 2Reroll Defense→ ideally Might or Precision12%
    3. 3Reroll HP→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  4. Enraged Kromede RingB 13 → S+ 57 to 72

    63 on average

    1. 1Reroll Evasion→ ideally Might or Precision15% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 18 → S+ 57 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy23% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
    3. 3Reroll Warm Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  6. +10
    Vakron PauldronsA 22 → S+ 57 to 67

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance11%
    3. 3Reroll Defense increase→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron HelmC 5 → S+ 56 to 64

    59 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +12
    Bakarma BreastplateC 10 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost10% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Damage Boost7%
    3. 3Reroll Natural MP Regen→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  9. +10
    Bakarma BootsB 19 → S+ 61 to 63

    62 on average

    1. 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  10. +11
    Spectral GlovesC 9 → S+ 58 to 60

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +112% a try
    2. 2Reroll Constitution→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +19%
    3. 3Reroll Healing Enhancement +1→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +17%
    4. 4Reroll Critical Hit→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Earth's Grace +1 Empyrean Lord's Grace +1
    Good+14
    Perfect Chance

    Then bind it fully.

  11. +11
    Kashapa CloakD 3 → S+ 60 to 63

    61 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Bakarma GreavesD 4 → S+ 57 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorB 21 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Bell of VigorA 25 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Compass of VigorB 20 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  5. Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+