Rerolls
How we plan
+12Up nextAulamus MaceA 28 → S+ 5757 on average
- 1Reroll Block→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22% a try
- 2Reroll Defiance +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsC 8 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsA 26 → S+ 56 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack18% a try
- 2Reroll Radiant Benediction +1→ ideally Might, Precision or Attack12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 55 to 6760 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision15% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
Enraged Kromede RingB 13 → S+ 57 to 7263 on average
- 1Reroll Evasion→ ideally Might or Precision15% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Aulamus NecklaceB 18 → S+ 57 to 5957 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy23% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
- 3Reroll Warm Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
- 4Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Vakron PauldronsA 22 → S+ 57 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance11%
- 3Reroll Defense increase→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron HelmC 5 → S+ 56 to 6459 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+12Bakarma BreastplateC 10 → S+ 55 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost10% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Damage Boost7%
- 3Reroll Natural MP Regen→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma BootsB 19 → S+ 61 to 6362 on average
- 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance10% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance7%
- 3Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+11Spectral GlovesC 9 → S+ 58 to 6060 on average
- 1Reroll Natural HP Regen→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +112% a try
- 2Reroll Constitution→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +19%
- 3Reroll Healing Enhancement +1→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +17%
- 4Reroll Critical Hit→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Earth's Grace +1 Empyrean Lord's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+11Kashapa CloakD 3 → S+ 60 to 6361 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma GreavesD 4 → S+ 57 to 5957 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
Chalice of VigorB 21 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bell of VigorA 25 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Compass of VigorB 20 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-31 19:22 UTC. Their page looks them up again when it's opened in a browser.