Rerolls
How we plan
+10Up nextAulamus EarringsB 16 → S+ 56 to 6359 on average
- 1Reroll Spirit Communion +1→ ideally Might, Precision, Attack, Move Speed or Mental Focus +129% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Mental Focus +125%
- 3Reroll Consecutive Countercurrent +1→ ideally Might, Precision, Attack, Move Speed or Mental Focus +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus EarringsA 25 → S+ 56 to 6158 on average
- 1Reroll Spirit Communion +1→ ideally Might, Precision, Attack, Spirit Strike +1 or Mental Focus +123% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Might, Precision, Attack, Spirit Strike +1 or Mental Focus +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceA 29 → S+ 56 to 6058 on average
- 1Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Might, Mental Focus +1 or Element Unification +123% a try
- 2Reroll Spirit Protection +1→ ideally Combat Speed, Attack, Might, Mental Focus +1 or Element Unification +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Mental Focus +1 Element Unification +1
- Good+13 to +14
- Accuracy Critical Hit
Then bind it fully.
+11Aulamus OrbA 26 → S+ 58 to 5959 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance27% a try
- 2Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance21%
- 3Reroll Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Multi-hit Chance
Then bind it fully.
+10Vakron HelmB 14 → S+ 59 to 6562 on average
- 1Reroll Dexterity→ ideally Attack increase, Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll HP→ ideally Attack increase, Spirit Strike +1 or Mental Focus +19%
- 3Reroll Status Effect Resist→ ideally Attack increase, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+5Bakarma BootsC 10 → S+ 57 to 6259 on average
- 1Reroll Willpower→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance11% a try
- 2Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance8%
- 3Reroll Spirit Protection +1→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Aulamus RingS 37 → S+ 57 to 6158 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Combustion +113% a try
- 2Reroll Dimensional Control +1→ ideally Might, Precision or Combustion +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Combustion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
+13Gartua BreastplateA 30 → S+ 60 to 6362 on average
- 1Reroll Front Defense→ ideally Damage Boost, Perfect Chance or Spirit Strike +18% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Damage Boost, Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance Spirit Strike +1
- Good+15
- Mental Focus +1
Then bind it fully.
+10Gartua PauldronsB 15 → S+ 61 to 6563 on average
- 1Reroll Defense→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll HP→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +19%
- 3Reroll Accuracy→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Critical Damage Boost Double Chance Spirit Strike +1 Mental Focus +1
- Good+13
- Element Unification +1
Then bind it fully.
+5Kashapa GlovesS 35 → S+ 55 to 6057 on average
- 1Reroll MP→ ideally Spirit Strike +17% a try
Reroll it until it lands one of these:
- Best+16
- Spirit Strike +1
- Good+14
- Combat Speed
- Fine+12
- Element Unification +1
Then bind it fully.
+15Vakron CloakA 27 → S+ 58 to 6259 on average
- 1Reroll Corrode +1→ ideally Attack increase, Double Chance or Spirit Strike +18% a try
- 2Reroll Accuracy→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14
- Attack
Then bind it fully.
Arcana crafts
Parchment of MagicB 13 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Mirror of MagicC 7 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Chalice of VigorB 19 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Bell of MagicA 25 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Compass of VigorB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Vakron Greaves.