CGear
Rerolls
How we plan
+5Up nextBerk EarringsB 18 → S+ 56 to 6058 on average
- 1Flight Power16% a try
- 4Natural MP Regen14%
- 8Critical Hit10%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Berk RingA 25 → S+ 55 to 6559 on average
- 2HP25% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+6 to +11
- Incandescent Blow +1 Rushing Smash +1 Accuracy Critical Hit Impactful Crush +1
Then bind it fully.
+3Bakarma BootsD 0 → S+ 58 to 6059 on average
- 3Dexterity15% a try
- 5Evasion12%
- 6Critical Damage Defense9%
- 7Block6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+7Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+3Anguish BreastplateB 15Its best rolls fall short.
+3Division GreavesD 0Its best rolls fall short.
+3Liberator HelmD 0Its lines are fixed.
+3Liberator PauldronsD 0Its lines are fixed.
+3Division GlovesC 11Its best rolls fall short.
+3Liberator CloakD 0Its lines are fixed.
+3Liberator NecklaceD 0Its lines are fixed.
+3Liberator EarringsD 3Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.