CGear
Rerolls
How we plan
Up nextBerk RingD 0 → S+ 58 to 6562 on average
- 1Evasion19% a try
- 2HP15%
- 6Flight Power11%
- 12Defense8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+7Bakarma BootsD 0 → S+ 58 to 6059 on average
- 3Critical Damage Defense14% a try
- 7Block11%
- 11Protection Circle +19%
- 16Regeneration6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma HelmD 2 → S+ 57 to 6159 on average
- 4Defense13% a try
- 9Back Defense10%
- 15Critical Hit8%
- 19Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+8Bakarma CloakD 0 → S+ 56 to 6258 on average
- 5Critical Damage Defense13% a try
- 10Natural HP Regen10%
- 14Protection Circle +18%
- 18Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateB 20 → S+ 59 to 6160 on average
- 8Evasion11% a try
- 13Front Defense8%
- 20Inspiring Spell +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Berk RingS 44 → S+ 56 to 6260 on average
- 17Accuracy9% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
Can't reach S+
+7Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Anguish GreavesD 0Its best rolls fall short.
+5Liberator PauldronsD 0Its lines are fixed.
Division GlovesD 1Its best rolls fall short.
+7Liberator NecklaceD 0Its lines are fixed.
+7Liberator EarringsD 3Its lines are fixed.
+7Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.