Rerolls
How we plan
+5Up nextVakron GuardB 13 → S+ 56 to 5957 on average
- 1Reroll Front Attack→ ideally Might, Combat Speed, Precision, Damage Boost or Multi-hit Chance32% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Precision, Damage Boost or Multi-hit Chance26%
- 3Reroll Block→ ideally Might, Combat Speed, Precision, Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Precision Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus StaffC 12 → S+ 55 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost31% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost25%
- 3Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+7Aulamus EarringsB 13 → S+ 56 to 6559 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack27% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack22%
- 3Reroll Natural HP Regen→ ideally Might, Precision or Attack17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed25% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed20%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll Block→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Aulamus RingB 14 → S+ 58 to 6561 on average
- 1Reroll Block→ ideally Might or Precision17% a try
- 2Reroll MP→ ideally Might or Precision12%
- 3Reroll Natural HP Regen→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Aulamus NecklaceB 14 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +118% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +113%
- 3Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+4Vakron PauldronsD 1 → S+ 60 to 6562 on average
- 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
- 2Reroll Block→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Raging Spell +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Blessing of Life +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+6Vakron GlovesB 15 → S+ 60 to 6562 on average
- 1Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll HP→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+5Vakron BootsA 28 → S+ 59 to 6261 on average
- 1Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack10% a try
- 2Reroll Raging Spell +1→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+15
- Impact Hit +1
Then bind it fully.
Vakron BreastplateB 14 → S+ 55 to 6057 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Defense increase→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Vakron GreavesD 2 → S+ 58 to 6460 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Inspiring Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
Bakarma CloakD 2 → S+ 56 to 6258 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll HP→ ideally Double Chance or Attack increase10%
- 3Reroll Crossguard +1→ ideally Double Chance or Attack increase7%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron HelmB 15 → S+ 58 to 6560 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase10% a try
- 2Reroll Block→ ideally Double Chance or Attack increase8%
- 3Reroll Crossguard +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of VigorC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of MagicC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Parchment of VigorA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+1Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.