kiskInstall

AsmodiansLv 45 ClericLumielGG

Lintendo

100,393 CP
CGear
  1. +10
    Aulamus RingS 38 → S+ 56 to 66

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might19% a try

    Reroll it until it lands one of these:

    Best+19
    Might
    Good+15
    Attack
    Fine+9 to +14
    Condemnation +1 Radiant Recovery +1 Divine Aura +1 Healing Light +1 Light of Regeneration +1 Judgment Thunder +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 13 → S+ 56 to 61

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit21% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsC 8 → S+ 56 to 62

    59 on average

    1. 1Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Gartua RingB 15 → S+ 55 to 67

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision16% a try
    2. 2Reroll Defense→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  6. +6
    Vakron BreastplateA 26 → S+ 55 to 62

    59 on average

    1. 1Reroll Defense→ ideally Attack or Perfect Chance9% a try
    2. 2Reroll Constitution→ ideally Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +6
    Bakarma BootsD 4 → S+ 61 to 63

    62 on average

    1. 1Reroll MP→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +6
    Bakarma PauldronsC 6 → S+ 59 to 63

    61 on average

    1. 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Prayer of Concentration +1→ ideally Attack, Double Chance or Critical Damage Boost7%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +5
    Gartua CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +6
    Bakarma GlovesB 20 → S+ 57

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack or Combat Speed6% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Attack or Combat Speed3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed

    Then bind it fully.

  11. +6
    Bakarma GreavesB 14 → S+ 57 to 59

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase, Attack or Perfect Chance8% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Attack or Perfect Chance5%
    3. 3Reroll MP→ ideally Attack increase, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  12. +10
    Bakarma HelmB 15 → S+ 58 to 60

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 0 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. Bell of VigorB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+