Rerolls
How we plan
+10Up nextAulamus MaceD 0 → S+ 56 to 5957 on average
- 1Reroll Earth's Retribution +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll Debilitating Mark +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27%
- 3Reroll Radiant Recovery +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 4Reroll Lightning Strike Scattershot +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingS 38 → S+ 56 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Might19% a try
Reroll it until it lands one of these:
- Best+19
- Might
- Good+15
- Attack
- Fine+9 to +14
- Condemnation +1 Radiant Recovery +1 Divine Aura +1 Healing Light +1 Light of Regeneration +1 Judgment Thunder +1
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 56 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit21% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsC 8 → S+ 56 to 6259 on average
- 1Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus NecklaceD 1 → S+ 57 to 5957 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
- 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
- 4Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Gartua RingB 15 → S+ 55 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision16% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+6Vakron BreastplateA 26 → S+ 55 to 6259 on average
- 1Reroll Defense→ ideally Attack or Perfect Chance9% a try
- 2Reroll Constitution→ ideally Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma BootsD 4 → S+ 61 to 6362 on average
- 1Reroll MP→ ideally Move Speed, Attack or Perfect Chance13% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma PauldronsC 6 → S+ 59 to 6361 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Prayer of Concentration +1→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Gartua CloakD 1 → S+ 65 to 7066 on average
- 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase10% a try
- 2Reroll Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
- 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma GlovesB 20 → S+ 5757 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Combat Speed6% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Attack or Combat Speed3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
Then bind it fully.
+6Bakarma GreavesB 14 → S+ 57 to 5958 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Attack or Perfect Chance8% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Attack or Perfect Chance5%
- 3Reroll MP→ ideally Attack increase, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 58 to 6058 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Bell of VigorB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.