kiskInstall

AsmodiansLv 45 ClericLumiel

LoveL

109,186 CP
BGear
  1. +15
    Aulamus MaceA 25 → S+ 57 to 59

    58 on average

    1. 1Reroll Chain of Torment +1→ ideally Precision, Combat Speed, Weapon Damage Boost or Damage Boost22% a try
    2. 2Reroll Judgment Thunder +1→ ideally Precision, Combat Speed, Weapon Damage Boost or Damage Boost17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Precision Combat Speed Weapon Damage Boost Damage Boost
    Good+13
    Attack

    Then bind it fully.

  2. +7
    Aulamus EarringsD 2 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Radiant Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsC 7 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit24% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit19%
    3. 3Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +5
    Aulamus RingC 11 → S+ 55 to 67

    60 on average

    1. 1Reroll Chain of Torment +1→ ideally Might or Precision14% a try
    2. 2Reroll Defense→ ideally Might or Precision12%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +7
    Aulamus NecklaceB 14 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy17% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy12%
    3. 3Reroll Radiant Benediction +1→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit Accuracy

    Then bind it fully.

  6. +10
    Aulamus RingS 39 → S+ 55 to 61

    58 on average

    1. 1Reroll Accuracy→ ideally Might or Precision9% a try

    Reroll it until it lands one of these:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Earth's Retribution +1 Bolt +1

    Then bind it fully.

  7. +10
    Vakron PauldronsB 17 → S+ 57 to 67

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Double Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack or Double Chance10%
    3. 3Reroll Regeneration→ ideally Attack or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +10
    Nuakum BreastplateA 29 → S+ 56 to 69

    63 on average

    1. 1Reroll Willpower→ ideally Attack or Perfect Chance10% a try
    2. 2Reroll Constitution→ ideally Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Attack Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  9. +5
    Nuakum HelmB 12 → S+ 59 to 70

    63 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase7%
    3. 3Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron BootsA 30 → S+ 56 to 68

    63 on average

    1. 1Reroll Evasion→ ideally Attack or Perfect Chance8% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1
    Fine+9
    Defense increase

    Then bind it fully.

  11. +10
    Bakarma GlovesB 15 → S+ 61 to 64

    63 on average

    1. 1Reroll Evasion→ ideally Attack or Combat Speed10% a try
    2. 2Reroll Back Defense→ ideally Attack or Combat Speed7%
    3. 3Reroll Heal Block +1→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  12. +10
    Nuakum GreavesB 20 → S+ 61 to 71

    64 on average

    1. 1Reroll Evasion→ ideally Attack increase, Attack or Perfect Chance11% a try
    2. 2Reroll Constitution→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  13. +5
    Vakron CloakC 7 → S+ 58 to 63

    59 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicA 26 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Bell of MagicB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. +2
    Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. +3
    Mirror of VigorS 40 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+