kiskInstall

AsmodiansLv 45 ClericLumielGOONED

Lumara

91,835 CP
CGear
  1. +10
    Aulamus EarringsB 13 → S+ 56 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit24% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
    3. 3Reroll Radiant Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  2. +11
    Aulamus NecklaceA 23 → S+ 55 to 59

    57 on average

    1. 1Reroll Prayer of Concentration +1→ ideally Attack, Might, Precision, Critical Hit or Accuracy22% a try
    2. 2Reroll Defense→ ideally Attack, Might, Precision, Critical Hit or Accuracy18%
    3. 3Reroll Immortal Veil +1→ ideally Attack, Might, Precision, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Precision Critical Hit Accuracy
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Intelligence→ ideally Might or Precision15% a try
    2. 2Reroll Evasion→ ideally Might or Precision12%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Bolt +1

    Then bind it fully.

  4. +10
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance18% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll HP→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +10
    Aulamus EarringsA 23 → S+ 56 to 62

    59 on average

    1. 1Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed18% a try
    2. 2Reroll Radiant Benediction +1→ ideally Might, Precision, Attack or Move Speed15%
    3. 3Reroll Warm Benediction +1→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 2 → S+ 57 to 67

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Front Defense→ ideally Attack, Critical Damage Boost or Double Chance13%
    3. 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Regeneration→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Aulamus RingA 25 → S+ 55 to 67

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
    2. 2Reroll Accuracy→ ideally Might or Precision11%
    3. 3Reroll Light of Regeneration +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  8. +10
    Vakron GlovesD 2 → S+ 65 to 69

    67 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Block→ ideally Combat Speed or Attack9%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed or Attack6%
    4. 4Reroll Healing Enhancement +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  9. +12
    Vakron BootsA 24 → S+ 57 to 59

    58 on average

    1. 1Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance7% a try
    2. 2Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance

    Then bind it fully.

  10. +10
    Vakron CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Bakarma HelmD 1 → S+ 58 to 60

    58 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Bakarma GreavesB 13 → S+ 57 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Perfect Chance

    Then bind it fully.

Can't reach S+