Rerolls
How we plan
+12Up nextAulamus DaggerB 14 → S+ 57 to 5958 on average
- 1Reroll Front Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27% a try
- 2Reroll Heart Gore +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Shadow Fall +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Berk EarringsD 0 → S+ 56 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision24% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack or Precision20%
- 3Reroll Block→ ideally Might, Attack or Precision15%
- 4Reroll HP→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 59 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack21% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack16%
- 3Reroll Block→ ideally Might, Precision or Attack12%
- 4Reroll HP→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Aulamus EarringsA 25 → S+ 56 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack, Precision or Move Speed15% a try
- 2Reroll Block→ ideally Might, Attack, Precision or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1
Then bind it fully.
+10Aulamus NecklaceB 20 → S+ 56 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision19% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Might or Precision15%
- 3Reroll Accuracy→ ideally Combat Speed, Attack, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+12Nuakum PauldronsB 15 → S+ 57 to 6863 on average
- 1Reroll Defense→ ideally Critical Damage Boost, Double Chance or Attack14% a try
- 2Reroll Back Defense→ ideally Critical Damage Boost, Double Chance or Attack11%
- 3Reroll Status Effect Resist→ ideally Critical Damage Boost, Double Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance Attack
- Good+14 to +15
- Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+11Vakron BreastplateD 3 → S+ 57 to 6561 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingA 23 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision15% a try
- 2Reroll HP→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
- Fine+10
- Ambush +1
Then bind it fully.
+10Vakron BootsB 15 → S+ 59 to 6562 on average
- 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Defense→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Move Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Attack Perfect Chance
- Good+13 to +15
- Rear Smite +1 Exploit Weakness +1
Then bind it fully.
+10Vakron GlovesA 32 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed or Perfect Chance11% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+14 to +15
- Assault Stance +1 Exploit Weakness +1
- Fine+10
- Impact Hit +1
Then bind it fully.
+10Gartua GreavesB 14 → S+ 59 to 6361 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Attack12% a try
- 2Reroll Apply Poison +1→ ideally Attack increase, Damage Tolerance or Attack9%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+10Vakron CloakD 1 → S+ 57 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase or Double Chance13% a try
- 2Reroll Natural MP Regen→ ideally Attack increase or Double Chance10%
- 3Reroll Apply Poison +1→ ideally Attack increase or Double Chance7%
- 4Reroll Critical Damage Tolerance→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+11Nuakum HelmB 20 → S+ 55 to 6961 on average
- 1Reroll Natural MP Regen→ ideally Attack increase or Double Chance12% a try
- 2Reroll Critical Hit→ ideally Attack increase or Double Chance9%
- 3Reroll Incoming Heal→ ideally Attack increase or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+15
- Rear Smite +1 Assault Stance +1
- Fine+10 to +13
- Exploit Weakness +1 Impact Hit +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorB 17 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
+1Parchment of MagicB 16 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
+2Bell of VigorB 19 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
+2Compass of MagicA 24 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
+1Mirror of VigorA 24 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.