DGear
Rerolls
How we plan
+8Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120%
- 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+8Berk NecklaceB 14 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Attack, Might, Attack Preparation +1, Combat Speed, Precision or Wind's Promise +117% a try
- 2Reroll MP→ ideally Attack, Might, Attack Preparation +1, Combat Speed, Precision or Wind's Promise +112%
- 3Reroll Intelligence→ ideally Attack, Might, Attack Preparation +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
Can't reach S+
+7Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Division BreastplateD 3Its best rolls fall short.
+5Division GreavesD 0Its best rolls fall short.
+5Liberator HelmD 0Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
+5Division GlovesD 1Its best rolls fall short.
+5Anguish BootsD 0Its best rolls fall short.
+5Liberator CloakD 0Its lines are fixed.
+7Liberator EarringsD 3Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.