kiskInstall

AsmodiansLv 45 RangerLumiel

Mocchiato

80,398 CP
CGear
  1. +4
    Aulamus NecklaceD 2 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision27% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision22%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision16%
    4. 4Reroll Vigilant Eye +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  2. Aulamus RingD 4 → S+ 55 to 66

    61 on average

    1. 1Reroll Block→ ideally Might or Precision21% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision16%
    3. 3Reroll Evasion→ ideally Might or Precision13%
    4. 4Reroll Snare Shot +1→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  3. Berk RingB 20 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
    2. 2Reroll Defense→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1

    Then bind it fully.

  4. +5
    Argo PauldronsC 9 → S+ 56 to 60

    57 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost14% a try
    2. 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Wind Vigor +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1

    Then bind it fully.

  5. +4
    Berk EarringsD 1 → S+ 56 to 57

    56 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit24% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  6. +4
    Bakarma GlovesD 4 → S+ 55 to 61

    58 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed or Focused Eye +117% a try
    2. 2Reroll Defense→ ideally Attack, Combat Speed or Focused Eye +114%
    3. 3Reroll Block→ ideally Attack, Combat Speed or Focused Eye +110%
    4. 4Reroll Accuracy→ ideally Attack, Combat Speed or Focused Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Bakarma BreastplateB 13 → S+ 56 to 59

    58 on average

    1. 1Reroll MP→ ideally Attack, Focused Eye +1 or Perfect Chance14% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Focused Eye +1 or Perfect Chance10%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  8. +4
    Berk EarringsB 13 → S+ 56 to 57

    56 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Accuracy18% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Accuracy11%
    3. 3Reroll HP→ ideally Might, Precision, Attack or Accuracy6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy

    Then bind it fully.

  9. +4
    Vakron HelmD 5 → S+ 56 to 66

    59 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack15% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack12%
    3. 3Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  10. +4
    Bakarma BootsD 0 → S+ 59 to 60

    60 on average

    1. 1Reroll Defense→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
    2. 2Reroll Evasion→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
    3. 3Reroll Block→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
    4. 4Reroll HP→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  11. Dartan GreavesB 14 → S+ 55

    55 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Attack or Hunter's Resolve +17% a try
    2. 2Reroll Constitution→ ideally Attack increase, Attack or Hunter's Resolve +14%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Attack or Hunter's Resolve +11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Attack increase Attack Hunter's Resolve +1

    Then bind it fully.

Can't reach S+