Rerolls
How we plan
+10Up nextAulamus BowD 1 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance35% a try
- 2Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29%
- 3Reroll Defiance +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 4Reroll Status Effect Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+4Aulamus NecklaceD 2 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision27% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision22%
- 3Reroll HP→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision16%
- 4Reroll Vigilant Eye +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
Aulamus RingD 4 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision21% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision16%
- 3Reroll Evasion→ ideally Might or Precision13%
- 4Reroll Snare Shot +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Berk RingB 20 → S+ 55 to 6560 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
- 2Reroll Defense→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1
Then bind it fully.
+5Argo PauldronsC 9 → S+ 56 to 6057 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost14% a try
- 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Wind Vigor +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1
Then bind it fully.
+4Berk EarringsD 1 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit24% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
- 3Reroll Evasion→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+4Bakarma GlovesD 4 → S+ 55 to 6158 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll Defense→ ideally Attack, Combat Speed or Focused Eye +114%
- 3Reroll Block→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Accuracy→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateB 13 → S+ 56 to 5958 on average
- 1Reroll MP→ ideally Attack, Focused Eye +1 or Perfect Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack, Focused Eye +1 or Perfect Chance10%
- 3Reroll Revitalization Contract +1→ ideally Attack, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+4Berk EarringsB 13 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Accuracy18% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Accuracy11%
- 3Reroll HP→ ideally Might, Precision, Attack or Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy
Then bind it fully.
+4Vakron HelmD 5 → S+ 56 to 6659 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack15% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+4Bakarma BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Defense→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Evasion→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Block→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll HP→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Dartan GreavesB 14 → S+ 5555 on average
- 1Reroll Dexterity→ ideally Attack increase, Attack or Hunter's Resolve +17% a try
- 2Reroll Constitution→ ideally Attack increase, Attack or Hunter's Resolve +14%
- 3Reroll Natural HP Regen→ ideally Attack increase, Attack or Hunter's Resolve +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Attack increase Attack Hunter's Resolve +1
Then bind it fully.
Can't reach S+
Spiritforged GuardC 6Its lines are fixed.
Unyielding CloakC 11Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.