Rerolls
How we plan
+10Up nextBerk RingC 7 → S+ 59 to 6662 on average
- 1Reroll Block→ ideally Might20% a try
- 2Reroll MP→ ideally Might15%
- 3Reroll Natural MP Regen→ ideally Might11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Gartua EarringsB 20 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
- 3Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Vakron BreastplateD 3 → S+ 58 to 6461 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance13%
- 3Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance10%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Focused Eye +116% a try
- 2Reroll Defense→ ideally Attack, Combat Speed or Focused Eye +113%
- 3Reroll Melee Fire +1→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Endurance Penetration→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua HelmD 0 → S+ 56 to 6659 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack16% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Bakarma BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Regeneration→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Willpower→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll HP→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Wind Vigor +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma GreavesC 9 → S+ 56 to 5856 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +110% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 3Reroll Unyielding Resolve +1→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Berk EarringsA 32 → S+ 56 to 5756 on average
- 1Reroll HP→ ideally Might, Precision or Critical Hit10% a try
- 2Reroll Hunter's Soul +1→ ideally Might, Precision or Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Critical Hit
Then bind it fully.
Can't reach S+
+12Rupture LongbowB 21Soul Fuse it for one more line.
+11Spiritforged GuardC 6Its lines are fixed.
+5Unyielding PauldronsB 14Its best rolls fall short.
+11Berk NecklaceA 24Soul Fuse it for one more line.
+5Anguish RingA 31Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.