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AsmodiansLv 45 TemplarLumielSolo

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92,012 CP
CGear
  1. +5
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
    4. 4Reroll Guarding Seal +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Fury +1 Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  2. Spectral PauldronsB 15 → S+ 56 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Attack, Impact Hit +1, Double Chance, Critical Damage Boost or Insulting Roar +112% a try
    2. 2Reroll Back Defense→ ideally Attack, Impact Hit +1, Double Chance, Critical Damage Boost or Insulting Roar +19%
    3. 3Reroll HP→ ideally Attack, Impact Hit +1, Double Chance, Critical Damage Boost or Insulting Roar +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Impact Hit +1 Double Chance Critical Damage Boost Insulting Roar +1

    Then bind it fully.

  3. +10
    Bakarma HelmD 5 → S+ 57 to 62

    59 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack12% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
    3. 3Reroll Ironclad Defense +1→ ideally Double Chance, Attack increase, Fury +1 or Attack7%
    4. 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Fury +1 Attack
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  4. Spectral GlovesD 2 → S+ 56 to 58

    57 on average

    1. 1Reroll Willpower→ ideally Fury +1 or Attack13% a try
    2. 2Reroll Front Defense→ ideally Fury +1 or Attack10%
    3. 3Reroll Warding Shield +1→ ideally Fury +1 or Attack7%
    4. 4Reroll Defense increase→ ideally Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Attack
    Good+14
    Combat Speed Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  5. Spectral BootsD 1 → S+ 56 to 59

    58 on average

    1. 1Reroll Constitution→ ideally Fury +1, Attack or Impact Hit +112% a try
    2. 2Reroll Evasion→ ideally Fury +1, Attack or Impact Hit +19%
    3. 3Reroll Natural MP Regen→ ideally Fury +1, Attack or Impact Hit +17%
    4. 4Reroll Ironclad Defense +1→ ideally Fury +1, Attack or Impact Hit +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Attack Impact Hit +1
    Good+13 to +14
    Move Speed Perfect Chance

    Then bind it fully.

  6. +10
    Dartan CloakB 17 → S+ 56 to 60

    58 on average

    1. 1Reroll Punishing Benediction +1→ ideally Attack increase or Double Chance10% a try
    2. 2Reroll Ironclad Defense +1→ ideally Attack increase or Double Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance
    Good+13 to +14
    Impact Hit +1 Attack Insulting Roar +1

    Then bind it fully.

  7. Bakarma GreavesD 0 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
    2. 2Reroll MP→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
    3. 3Reroll HP→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
    4. 4Reroll Enhance Health +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance
    Good+13
    Attack

    Then bind it fully.

Can't reach S+