Rerolls
How we plan
+11Up nextAulamus RingD 1 → S+ 56 to 6661 on average
- 1Reroll Block→ ideally Might or Precision25% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision20%
- 3Reroll HP→ ideally Might or Precision16%
- 4Reroll Accuracy→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Aulamus NecklaceC 6 → S+ 55 to 5857 on average
- 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision26% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
- 3Reroll HP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll Grace of Enhancement +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Vakron PauldronsB 15 → S+ 57 to 6459 on average
- 1Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Vitality Evaporation +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron GlovesD 2 → S+ 55 to 6759 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance19% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance15%
- 3Reroll Grace of Resistance +1→ ideally Attack, Combat Speed or Perfect Chance11%
- 4Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+12Vakron BootsB 15 → S+ 55 to 6759 on average
- 1Reroll Defense→ ideally Attack or Perfect Chance17% a try
- 2Reroll Evasion→ ideally Attack or Perfect Chance12%
- 3Reroll Front Defense→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+10 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron GreavesB 16 → S+ 56 to 6758 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Attack or Perfect Chance13% a try
- 2Reroll HP→ ideally Attack increase, Attack or Perfect Chance9%
- 3Reroll Robe of Earth +1→ ideally Attack increase, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+11Bakarma BreastplateB 15 → S+ 56 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Damage Boost8%
- 3Reroll Revitalization Contract +1→ ideally Attack or Damage Boost5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Berk EarringsB 21 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Accuracy or Critical Hit16% a try
- 2Reroll HP→ ideally Might, Precision, Accuracy or Critical Hit11%
- 3Reroll Robe of Cold +1→ ideally Might, Precision, Accuracy or Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Accuracy Critical Hit
Then bind it fully.
+11Vakron HelmD 0 → S+ 61 to 6662 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack6%
- 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+10Vakron CloakD 1 → S+ 56 to 5956 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorB 14 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
+2Parchment of VigorA 33 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+1Bell of MagicA 26 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
+2Mirror of VigorA 30 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+14Spiritforged SpellbookC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
+10Liberator EarringsD 4Its lines are fixed.
+10Liberator RingD 0Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.