DGear
Rerolls
How we plan
+6Up nextGartua HelmD 4 → S+ 56 to 6659 on average
- 1Evasion15% a try
- 5Unyielding Resolve +111%
- 9Endurance8%
- 14Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Bakarma GreavesD 0 → S+ 56 to 5856 on average
- 2Double Resist13% a try
- 6Defense11%
- 10Critical Damage Defense8%
- 13Critical Hit Resist5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma BreastplateC 9 → S+ 55 to 5857 on average
- 3Defense13% a try
- 8Critical Damage Defense10%
- 12Natural MP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+14
- Hunter's Resolve +1
Then bind it fully.
+5Bakarma BootsB 14 → S+ 55 to 6057 on average
- 4Perfect Resist14% a try
- 7Back Defense11%
- 11Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Can't reach S+
+4Spiritforged BowC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
+5Anguish GlovesC 10Its best rolls fall short.
+5Liberator CloakD 0Its lines are fixed.
Silent NecklaceB 19Its best rolls fall short.
+5Avenger EarringsD 3Its lines are fixed.
+4Liberator EarringsD 4Its lines are fixed.
+5Anguish RingD 2Its best rolls fall short.
Avenger RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Chaser BraceletD 0Its lines are fixed.