kiskInstall

AsmodiansLv 45 TemplarLumiel

RedTape

60,790 CP
DGear
  1. +5
    Bakarma BreastplateC 7 → S+ 58 to 61

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance14% a try
    2. 2Reroll Punishing Benediction +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance11%
    3. 3Reroll Ironclad Defense +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
    4. 4Reroll Dexterity→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Fury +1 Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  2. +5
    Spectral GlovesD 2 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Fury +1 or Attack14% a try
    2. 2Reroll HP→ ideally Fury +1 or Attack11%
    3. 3Reroll Natural HP Regen→ ideally Fury +1 or Attack8%
    4. 4Reroll Dexterity→ ideally Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Attack
    Good+14
    Combat Speed Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  3. +5
    Bakarma GreavesD 2 → S+ 57 to 59

    58 on average

    1. 1Reroll Double Resist→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
    2. 2Reroll Guarding Seal +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance6%
    4. 4Reroll Block→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance
    Good+13
    Attack

    Then bind it fully.

  4. +5
    Courage CloakD 1 → S+ 56 to 59

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Fury +1, Attack increase or Double Chance10% a try
    2. 2Reroll Block→ ideally Fury +1, Attack increase or Double Chance7%
    3. 3Reroll HP→ ideally Fury +1, Attack increase or Double Chance5%
    4. 4Reroll Dexterity→ ideally Fury +1, Attack increase or Double Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Fury +1 Attack increase Double Chance
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

Can't reach S+