kiskInstall

AsmodiansLv 45 ChanterLumiel

Rorona

93,831 CP
CGear
  1. +5
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Constitution→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Natural MP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  2. +5
    Bakarma GlovesD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Natural MP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  3. +5
    Berk EarringsB 17 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
    3. 3Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
    4. 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +5
    Dartan PauldronsD 0 → S+ 57 to 59

    58 on average

    1. 1Reroll Willpower→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Back Defense→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
    3. 3Reroll Block→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
    4. 4Reroll Protection Circle +1→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. Dartan HelmA 27 → S+ 56 to 58

    57 on average

    1. 1Reroll HP→ ideally Attack Preparation +1, Attack increase, Impact Hit +1 or Attack9% a try
    2. 2Reroll Natural MP Regen→ ideally Attack Preparation +1, Attack increase, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Attack increase Impact Hit +1 Attack

    Then bind it fully.

  6. +5
    Bakarma CloakB 14 → S+ 56 to 62

    58 on average

    1. 1Reroll Endurance→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll MP→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Attack Wind's Promise +1

    Then bind it fully.

  7. +5
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +19%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

Can't reach S+