CGear
Rerolls
How we plan
Up nextVakron BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Block→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll HP→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Natural MP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Natural MP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Berk EarringsB 17 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Dartan PauldronsD 0 → S+ 57 to 5958 on average
- 1Reroll Willpower→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Back Defense→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
- 3Reroll Block→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 4Reroll Protection Circle +1→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
- Good+13
- Wind's Promise +1
Then bind it fully.
Dartan HelmA 27 → S+ 56 to 5857 on average
- 1Reroll HP→ ideally Attack Preparation +1, Attack increase, Impact Hit +1 or Attack9% a try
- 2Reroll Natural MP Regen→ ideally Attack Preparation +1, Attack increase, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack increase Impact Hit +1 Attack
Then bind it fully.
+5Bakarma CloakB 14 → S+ 56 to 6258 on average
- 1Reroll Endurance→ ideally Double Chance or Attack increase10% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Wind's Promise +1
Then bind it fully.
+5Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +19%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Rupture RodC 11Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Unyielding EarringsA 23Its best rolls fall short.
+1Anguish RingA 29Its best rolls fall short.
+2Division RingA 29Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.