kiskInstall

AsmodiansLv 45 AssassinLumielCREAMYxPIE

RudePieGuy

84,175 CP
CGear
  1. Aulamus NecklaceC 7 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision22% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Might or Precision18%
    3. 3Reroll Defense→ ideally Combat Speed, Attack, Might or Precision14%
    4. 4Reroll Determination +1→ ideally Combat Speed, Attack, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. Aulamus RingD 0 → S+ 59 to 65

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack18% a try
    2. 2Reroll Flash Slice +1→ ideally Might, Precision or Attack14%
    3. 3Reroll Defiance +1→ ideally Might, Precision or Attack11%
    4. 4Reroll HP→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  3. Aulamus EarringsB 21 → S+ 56 to 64

    60 on average

    1. 1Reroll Intelligence→ ideally Might, Attack, Precision or Move Speed18% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed15%
    3. 3Reroll Determination +1→ ideally Might, Attack, Precision or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. Vakron PauldronsD 1 → S+ 57 to 65

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Apply Poison +1→ ideally Attack, Critical Damage Boost or Double Chance11%
    4. 4Reroll Determination +1→ ideally Attack, Critical Damage Boost or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Gartua BreastplateB 15 → S+ 57 to 64

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Heightened Sixth Sense +1→ ideally Attack, Damage Boost or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  6. Bakarma BootsD 1 → S+ 58 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance15% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12%
    3. 3Reroll Block→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  7. High Commander Lagta GlovesD 1 → S+ 56 to 59

    57 on average

    1. 1Reroll Front Defense→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +114% a try
    2. 2Reroll Status Effect Resist→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +111%
    3. 3Reroll Determination +1→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +19%
    4. 4Reroll Accuracy→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Rear Smite +1 Assault Stance +1 Attack Combat Speed Exploit Weakness +1
    Good+13
    Perfect Chance

    Then bind it fully.

  8. Bakarma HelmD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Constitution→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
    2. 2Reroll Evasion→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +111%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
    4. 4Reroll Block→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  9. Bakarma CloakC 12 → S+ 57 to 60

    58 on average

    1. 1Reroll Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +111% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
    3. 3Reroll HP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Double Chance Rear Smite +1 Assault Stance +1
    Good+14
    Attack

    Then bind it fully.

  10. Bakarma GreavesB 22 → S+ 57

    57 on average

    1. 1Reroll Block→ ideally Rear Smite +1, Damage Tolerance, Assault Stance +1 or Perfect Chance9% a try
    2. 2Reroll MP→ ideally Rear Smite +1, Damage Tolerance, Assault Stance +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance

    Then bind it fully.

Can't reach S+