Rerolls
How we plan
+10Up nextEnraged Kromede EarringsA 28 → S+ 55 to 6359 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GuardA 31 → S+ 56 to 5756 on average
- 1Reroll Rushing Smash +1→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance17% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Enraged Kromede RingB 16 → S+ 59 to 7065 on average
- 1Reroll MP→ ideally Precision or Attack20% a try
- 2Reroll HP→ ideally Precision or Attack15%
- 3Reroll Natural HP Regen→ ideally Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision Attack
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Enraged Kromede NecklaceA 24 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Combat Speed, Attack or Precision15% a try
- 2Reroll Natural MP Regen→ ideally Might, Combat Speed, Attack or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+14
- Attack Preparation +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision18% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision14%
- 3Reroll Wave Blow +1→ ideally Might or Precision10%
- 4Reroll Tremor Crush +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Gartua EarringsA 32 → S+ 55 to 5857 on average
- 1Reroll Raging Spell +1→ ideally Might, Attack or Move Speed11% a try
Reroll it until it lands one of these:
- Best+15 to +17
- Might Attack Move Speed
- Good+14
- Attack Preparation +1
Then bind it fully.
+10Bakarma BreastplateD 4 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Protection Circle +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 2 → S+ 58 to 6460 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Inspiring Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+12Nuakum GlovesA 33 → S+ 62 to 6965 on average
- 1Reroll Survival Willpower +1→ ideally Perfect Chance or Attack9% a try
- 2Reroll Accuracy→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+11Nuakum HelmA 34 → S+ 60 to 6762 on average
- 1Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Fine+13
- Wind's Promise +1
Then bind it fully.
+13Nuakum PauldronsS 53 → S+ 61 to 6261 on average
- 1Reroll Inspiring Spell +1→ ideally Double Chance, Critical Damage Boost or Attack7% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
Then bind it fully.
Arcana crafts
Chalice of MagicC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of VigorC 6 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Mirror of VigorC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Parchment of MagicB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+12Enraged Kromede RodD 0Soul Fuse it for one more line.
+6Unyielding BootsB 19Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.
Already S+: Nuakum Cloak.