kiskInstall

AsmodiansLv 45 ClericLumielDreadwood

Seraphine

110,043 CP
BGear
  1. +10
    Vakron GuardA 26 → S+ 56 to 59

    57 on average

    1. 1Reroll Chain of Torment +1→ ideally Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance23% a try
    2. 2Reroll Healing Light +1→ ideally Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Precision Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+12
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsD 1 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Prayer of Concentration +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsB 13 → S+ 56 to 61

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit23% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceA 26 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Might, Precision or Critical Hit18% a try
    2. 2Reroll Defense→ ideally Attack, Might, Precision or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Precision Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  5. +10
    Aulamus RingD 1 → S+ 55 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Gartua BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Heal Block +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron GreavesA 27 → S+ 58 to 62

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Damage Tolerance, Attack or Perfect Chance9% a try
    2. 2Reroll Dexterity→ ideally Damage Tolerance, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  8. +10
    Vakron PauldronsB 16 → S+ 57 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack, Critical Damage Boost or Double Chance13% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    3. 3Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron GlovesS 40 → S+ 56 to 60

    59 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Attack7% a try

    Reroll it until it lands one of these:

    Best+19
    Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron BootsD 2 → S+ 64 to 68

    66 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll HP→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +15
    Nuakum HelmB 18 → S+ 59 to 69

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  12. +15
    Nuakum CloakB 14 → S+ 67 to 74

    68 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase5%
    3. 3Reroll Warm Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of MagicC 10 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Mirror of VigorD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Bell of VigorC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+