CGear
Rerolls
How we plan
+10Up nextAulamus EarringsB 14 → S+ 55 to 6360 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed16%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus EarringsC 10 → S+ 55 to 6560 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed17%
- 3Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 58 to 6561 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll Block→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 58 to 6160 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Regeneration→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma CloakD 2 → S+ 56 to 6258 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase13% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase10%
- 3Reroll MP→ ideally Double Chance or Attack increase8%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+13Spiritforged StaffC 8Its lines are fixed.
+10Bakarma GuardB 21Soul Fuse it for one more line.
Divine Canyon GreavesA 23Its best rolls fall short.
Divine Canyon HelmA 34Its best rolls fall short.
Divine Canyon PauldronsC 10Its best rolls fall short.
Divine Canyon GlovesD 1Its best rolls fall short.
Divine Canyon BootsD 1Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.