Rerolls
How we plan
+7Up nextAulamus EarringsA 32 → S+ 55 to 6359 on average
- 1Reroll MP→ ideally Might or Move Speed25% a try
Reroll it until it lands one of these:
- Best+15 to +17
- Might Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Accuracy
- Fine+9 to +10
- Critical Hit Earth's Promise +1
Then bind it fully.
+8Gartua NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +115%
- 3Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Raging Spell +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Dartan PauldronsB 13 → S+ 57 to 5958 on average
- 1Reroll Evasion→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost13% a try
- 2Reroll Block→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 3Reroll Natural MP Regen→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
Then bind it fully.
+8Bakarma GlovesB 15 → S+ 58 to 6059 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
Then bind it fully.
+10Bakarma BreastplateD 5 → S+ 58 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
- 2Reroll Regeneration→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11%
- 3Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6258 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase11%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Raging Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+8Bakarma BootsA 27 → S+ 58 to 5958 on average
- 1Reroll HP→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +18% a try
- 2Reroll Survival Willpower +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1
Then bind it fully.
+7Kashapa GreavesD 1 → S+ 5555 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Attack Preparation +1, Damage Tolerance or Perfect Chance7% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Attack Preparation +1, Damage Tolerance or Perfect Chance5%
- 3Reroll Blessing of Life +1→ ideally Attack increase, Attack Preparation +1, Damage Tolerance or Perfect Chance3%
- 4Reroll Status Effect Resist→ ideally Attack increase, Attack Preparation +1, Damage Tolerance or Perfect Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Attack increase Attack Preparation +1 Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+8Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.