Rerolls
How we plan
+10Up nextAulamus LongswordC 9 → S+ 56 to 5757 on average
- 1Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost22% a try
- 2Reroll Vicious Strike +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost16%
- 3Reroll Pummel +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
Then bind it fully.
+10Aulamus NecklaceA 24 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision or Fury +120% a try
- 2Reroll Warding Shield +1→ ideally Combat Speed, Might, Precision or Fury +115%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Fury +1
- Good+13 to +14
- Accuracy Critical Hit
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 60 to 6662 on average
- 1Reroll Guarding Seal +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +114% a try
- 2Reroll Survival Willpower +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +111%
- 3Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Punishing Benediction +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack11%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Artisan's Splendent Diamond EarringsD 0 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +116% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +112%
- 3Reroll MP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +18%
- 4Reroll HP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
Then bind it fully.
+10Gartua BreastplateA 26 → S+ 60 to 6462 on average
- 1Reroll Evasion→ ideally Damage Boost, Perfect Chance or Fury +19% a try
- 2Reroll Critical Damage Defense→ ideally Damage Boost, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Boost Perfect Chance Fury +1
- Good+14
- Impact Hit +1
Then bind it fully.
+6Bakarma BootsB 13 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +111% a try
- 2Reroll Warding Shield +1→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +18%
- 3Reroll Dexterity→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+10Spectral GlovesC 9 → S+ 56 to 5857 on average
- 1Reroll Front Defense→ ideally Fury +110% a try
- 2Reroll Warding Shield +1→ ideally Fury +17%
- 3Reroll Block→ ideally Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Fury +1
- Good+14
- Combat Speed Impact Hit +1 Insulting Roar +1
Then bind it fully.
+6Bakarma GreavesB 13 → S+ 57 to 5958 on average
- 1Reroll Defense→ ideally Attack increase, Fury +1 or Perfect Chance8% a try
- 2Reroll Block Pain +1→ ideally Attack increase, Fury +1 or Perfect Chance5%
- 3Reroll Enhance Health +1→ ideally Attack increase, Fury +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Bakarma GuardD 0Soul Fuse it for one more line.
Divine Canyon CloakD 0Its best rolls fall short.
+3Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Divine Canyon RingB 20Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.