kiskInstall

AsmodiansLv 45 TemplarLumiel

SirOldman

86,474 CP
CGear
  1. +10
    Aulamus NecklaceA 24 → S+ 56 to 59

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision or Fury +120% a try
    2. 2Reroll Warding Shield +1→ ideally Combat Speed, Might, Precision or Fury +115%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Fury +1
    Good+13 to +14
    Accuracy Critical Hit

    Then bind it fully.

  2. +10
    Vakron PauldronsD 1 → S+ 60 to 66

    62 on average

    1. 1Reroll Guarding Seal +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +114% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +111%
    3. 3Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    4. 4Reroll Punishing Benediction +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  3. +5
    Bakarma HelmD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack14% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack11%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Fury +1 Attack
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  4. +5
    Artisan's Splendent Diamond EarringsD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +116% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +112%
    3. 3Reroll MP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +18%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Fury +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Gartua BreastplateA 26 → S+ 60 to 64

    62 on average

    1. 1Reroll Evasion→ ideally Damage Boost, Perfect Chance or Fury +19% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Boost Perfect Chance Fury +1
    Good+14
    Impact Hit +1

    Then bind it fully.

  6. +6
    Bakarma BootsB 13 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +111% a try
    2. 2Reroll Warding Shield +1→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +18%
    3. 3Reroll Dexterity→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Move Speed Perfect Chance Impact Hit +1
    Good+13
    Insulting Roar +1

    Then bind it fully.

  7. +10
    Spectral GlovesC 9 → S+ 56 to 58

    57 on average

    1. 1Reroll Front Defense→ ideally Fury +110% a try
    2. 2Reroll Warding Shield +1→ ideally Fury +17%
    3. 3Reroll Block→ ideally Fury +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Fury +1
    Good+14
    Combat Speed Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  8. +6
    Bakarma GreavesB 13 → S+ 57 to 59

    58 on average

    1. 1Reroll Defense→ ideally Attack increase, Fury +1 or Perfect Chance8% a try
    2. 2Reroll Block Pain +1→ ideally Attack increase, Fury +1 or Perfect Chance5%
    3. 3Reroll Enhance Health +1→ ideally Attack increase, Fury +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance
    Good+13
    Attack

    Then bind it fully.

Can't reach S+