Rerolls
How we plan
+11Up nextBerk RingA 23 → S+ 57 to 6561 on average
- 1Reroll Evasion→ ideally Might16% a try
- 2Reroll Natural HP Regen→ ideally Might12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Attack Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+12Berk NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +121% a try
- 2Reroll Block→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +117%
- 3Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +113%
- 4Reroll HP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+11Berk EarringsC 10 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +117%
- 3Reroll Raging Spell +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+12Berk EarringsB 18 → S+ 55 to 6058 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Earth's Promise +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+7Bakarma BootsD 0 → S+ 58 to 6059 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
- 2Reroll Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Back Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Berk RingB 17 → S+ 59 to 6562 on average
- 1Reroll Wave Blow +1→ ideally Might or Precision12% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision10%
- 3Reroll Impactful Crush +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+12Bakarma PauldronsB 16 → S+ 59 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +112% a try
- 2Reroll Raging Spell +1→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +19%
- 3Reroll Critical Hit→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+8Bakarma BreastplateB 18 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma HelmB 15 → S+ 57 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack or Impact Hit +111% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Impact Hit +18%
- 3Reroll Raging Spell +1→ ideally Double Chance, Attack increase, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma CloakC 11 → S+ 56 to 6258 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase7%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+7Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+13Rupture RodS 39Soul Fuse it for one more line.
+12Spiritforged GuardC 6Its lines are fixed.
+2Anguish GlovesB 13Its best rolls fall short.
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.