kiskInstall

AsmodiansLv 45 SpiritmasterLumielTrinityCharm

Surfee

79,095 CP
CGear
  1. +10
    Aulamus RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
    3. 3Reroll Defense→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  2. +10
    Berk NecklaceD 1 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +121% a try
    2. 2Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +116%
    3. 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +112%
    4. 4Reroll Spirit Protection +1→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed Element Unification +1

    Then bind it fully.

  3. +10
    Aulamus RingC 6 → S+ 59 to 65

    62 on average

    1. 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
    3. 3Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll Summon: Earth Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  4. +10
    Gartua PauldronsB 14 → S+ 60 to 65

    63 on average

    1. 1Reroll MP→ ideally Attack, Critical Damage Boost or Spirit Strike +113% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Spirit Strike +110%
    3. 3Reroll Constitution→ ideally Attack, Critical Damage Boost or Spirit Strike +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Spirit Strike +1
    Good+13 to +15
    Mental Focus +1 Element Unification +1

    Then bind it fully.

  5. +10
    Bakarma GlovesD 4 → S+ 57 to 63

    60 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance14% a try
    2. 2Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance11%
    3. 3Reroll Endurance Penetration→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance9%
    4. 4Reroll Spirit Revitalization +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  6. +10
    Vakron HelmB 16 → S+ 59 to 65

    61 on average

    1. 1Reroll Defense→ ideally Attack increase, Double Chance or Spirit Strike +111% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Double Chance or Spirit Strike +18%
    3. 3Reroll Block→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Spirit Strike +1
    Good+15
    Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

  7. +10
    Bakarma BreastplateB 15 → S+ 58 to 61

    60 on average

    1. 1Reroll MP→ ideally Spirit Strike +1, Damage Boost, Mental Focus +1 or Perfect Chance11% a try
    2. 2Reroll Constitution→ ideally Spirit Strike +1, Damage Boost, Mental Focus +1 or Perfect Chance8%
    3. 3Reroll Defense increase→ ideally Spirit Strike +1, Damage Boost, Mental Focus +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Damage Boost Mental Focus +1 Perfect Chance
    Good+13
    Element Unification +1

    Then bind it fully.

  8. +10
    Kashapa BootsD 2 → S+ 58 to 60

    59 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1 or Mental Focus +112% a try
    2. 2Reroll Block→ ideally Spirit Strike +1 or Mental Focus +19%
    3. 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1 or Mental Focus +17%
    4. 4Reroll Critical Hit→ ideally Spirit Strike +1 or Mental Focus +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Spirit Strike +1 Mental Focus +1
    Good+14
    Move Speed Attack Perfect Chance

    Then bind it fully.

  9. Spectral CloakD 0 → S+ 58 to 62

    60 on average

    1. 1Reroll Willpower→ ideally Spirit Strike +1 or Mental Focus +111% a try
    2. 2Reroll Evasion→ ideally Spirit Strike +1 or Mental Focus +18%
    3. 3Reroll Back Defense→ ideally Spirit Strike +1 or Mental Focus +15%
    4. 4Reroll Revitalization Contract +1→ ideally Spirit Strike +1 or Mental Focus +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Spirit Strike +1 Mental Focus +1
    Good+15
    Attack increase Double Chance
    Fine+12
    Attack

    Then bind it fully.

  10. +10
    Spectral GreavesB 20 → S+ 55

    55 on average

    1. 1Reroll Critical Damage Defense→ ideally Spirit Strike +1 or Mental Focus +16% a try
    2. 2Reroll Natural HP Regen→ ideally Spirit Strike +1 or Mental Focus +14%
    3. 3Reroll Attack→ ideally Spirit Strike +1 or Mental Focus +11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Mental Focus +1
    Good+13
    Attack increase

    Then bind it fully.

Can't reach S+