Rerolls
How we plan
Up nextBakarma PauldronsD 2 → S+ 56 to 6259 on average
- 1Regeneration16% a try
- 5Block14%
- 12Survival Stance +111%
- 19Defense increase8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Berk RingB 14 → S+ 59 to 6562 on average
- 2Flight Power15% a try
- 9MP10%
- 20Natural MP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Rending Blow +1
Then bind it fully.
Bakarma BreastplateB 15 → S+ 55 to 6058 on average
- 3Critical Damage Defense14% a try
- 8Natural HP Regen11%
- 17Defense increase9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Berk RingB 16 → S+ 57 to 6562 on average
- 4Evasion14% a try
- 10Defiance +111%
- 25Keen Strike +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Berk NecklaceA 24 → S+ 56 to 5857 on average
- 6MP14% a try
- 15Protection Armor +110%
- 28Identify Weakness +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1
Then bind it fully.
Bakarma BootsB 12 → S+ 56 to 5958 on average
- 7Critical Damage Defense13% a try
- 14HP9%
- 21Critical Hit7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
Bakarma CloakD 0 → S+ 61 to 6662 on average
- 11Status Effect Resist11% a try
- 16Evasion8%
- 23Block5%
- 27Survival Stance +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
Bakarma GreavesC 9 → S+ 57 to 5957 on average
- 13Willpower11% a try
- 18Status Effect Resist8%
- 24Dexterity5%
- 29Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance Attack
Then bind it fully.
+10Fantasy GlovesA 22 → S+ 55 to 5757 on average
- 22Constitution6% a try
- 26Survival Willpower +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Combat Speed
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Liberator HelmD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.