Rerolls
How we plan
+5Up nextBerk RingA 24 → S+ 57 to 6761 on average
- 1Reroll Flight Power→ ideally Might17% a try
- 2Reroll Critical Hit→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might
- Fine+11 to +14
- Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+5Berk RingA 27 → S+ 55 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision8% a try
- 2Reroll MP→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Earth's Retribution +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 61 to 6464 on average
- 1Reroll Dexterity→ ideally Attack or Combat Speed13% a try
- 2Reroll Willpower→ ideally Attack or Combat Speed10%
- 3Reroll Critical Hit Resist→ ideally Attack or Combat Speed7%
- 4Reroll MP→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+6Bakarma PauldronsD 1 → S+ 59 to 6361 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost13% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma CloakD 0 → S+ 62 to 6663 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+7Bakarma BreastplateB 14 → S+ 55 to 5857 on average
- 1Reroll Willpower→ ideally Attack or Damage Boost10% a try
- 2Reroll HP→ ideally Attack or Damage Boost7%
- 3Reroll Accuracy→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
Bakarma BootsB 20 → S+ 61 to 6362 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance10% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance7%
- 3Reroll Accuracy→ ideally Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma GreavesD 1 → S+ 57 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+3Bakarma HelmB 17 → S+ 58 to 6059 on average
- 1Reroll Defense→ ideally Attack increase or Attack9% a try
- 2Reroll Evasion→ ideally Attack increase or Attack6%
- 3Reroll Critical Hit→ ideally Attack increase or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Berk EarringsA 23 → S+ 55 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack12% a try
- 2Reroll Defense→ ideally Might, Precision or Attack7%
- 3Reroll Empyrean Lord's Grace +1→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+5Berk EarringsB 20 → S+ 55 to 5756 on average
- 1Reroll Empyrean Lords' Benediction +1→ ideally Might or Precision6% a try
- 2Reroll Intelligence→ ideally Might or Precision4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision
- Good+13
- Move Speed
Then bind it fully.
Can't reach S+
+10Rupture WarhammerA 28Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
+6Berk NecklaceA 24Soul Fuse it for one more line.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.