DGear
Rerolls
How we plan
+5Up nextBakarma BreastplateD 0 → S+ 56 to 6058 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll Evasion→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Back Defense→ ideally Attack, Damage Boost or Robe of Flame +18%
- 4Reroll Block→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Kashapa GlovesD 2 → S+ 55 to 5956 on average
- 1Reroll Dexterity→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance14% a try
- 2Reroll Defense→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance11%
- 3Reroll Cold Snap +1→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance7%
- 4Reroll Constitution→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1 Combat Speed Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+8Kashapa CloakD 3 → S+ 57 to 6759 on average
- 1Reroll Dexterity→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase11% a try
- 2Reroll Evasion→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase8%
- 3Reroll HP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase6%
- 4Reroll Accuracy→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Robe of Flame +1 Double Chance Attack increase
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+10Dartan GreavesC 5 → S+ 57 to 5857 on average
- 1Reroll Dexterity→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Absorb Essence +1→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Grace of Enhancement +1→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance5%
- 4Reroll Critical Hit→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Robe of Flame +1 Attack Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Liberator HelmD 0Its lines are fixed.
+5Discipline PauldronsD 2Its best rolls fall short.
Trid BootsD 2Its best rolls fall short.
+5Silent NecklaceD 4Its best rolls fall short.
+5Avenger EarringsD 3Its lines are fixed.
+5Chaser EarringsD 3Its lines are fixed.
+5Incomplete Test Subject RingD 0Its best rolls fall short.
+5Avenger RingD 0Its lines are fixed.
+5Outsider BraceletD 0Its lines are fixed.
+5Chaser BraceletD 0Its lines are fixed.