Rerolls
How we plan
+10Up nextAulamus EarringsB 16 → S+ 55 to 6460 on average
- 1Reroll MP→ ideally Might, Attack, Precision or Move Speed19% a try
- 2Reroll Destructive Impulse +1→ ideally Might, Attack, Precision or Move Speed15%
- 3Reroll Block→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision19% a try
- 2Reroll Protection Armor +1→ ideally Combat Speed, Attack, Might or Precision15%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Destructive Impulse +1→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+5Kashapa PauldronsD 0 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Experienced Counterstrike +1, Double Chance or Critical Damage Boost17% a try
- 2Reroll Block→ ideally Attack, Experienced Counterstrike +1, Double Chance or Critical Damage Boost14%
- 3Reroll Natural MP Regen→ ideally Attack, Experienced Counterstrike +1, Double Chance or Critical Damage Boost11%
- 4Reroll Destructive Impulse +1→ ideally Attack, Experienced Counterstrike +1, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Experienced Counterstrike +1 Double Chance Critical Damage Boost
- Good+14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
Enraged Kromede RingA 24 → S+ 58 to 7165 on average
- 1Reroll Critical Hit Resist→ ideally Might or Attack14% a try
- 2Reroll Block→ ideally Might or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack
- Fine+11 to +14
- Ruinous Blow +1 Rending Blow +1 Crushing Wave +1
Then bind it fully.
+10Gartua BreastplateB 15 → S+ 58 to 6662 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Perfect Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance11%
- 3Reroll Destructive Impulse +1→ ideally Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Argo GlovesA 27 → S+ 56 to 6359 on average
- 1Reroll Front Defense→ ideally Attack or Perfect Chance12% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+11Aulamus RingD 0 → S+ 60 to 6663 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack16% a try
- 2Reroll Aerial Snare +1→ ideally Might, Precision or Attack12%
- 3Reroll Intelligence→ ideally Might, Precision or Attack9%
- 4Reroll Natural HP Regen→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Gartua BootsB 14 → S+ 58 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll MP→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Survival Stance +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+15
- Experienced Counterstrike +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 57 to 6660 on average
- 1Reroll MP→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Protection Armor +1→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron GreavesB 21 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance11% a try
- 2Reroll Block→ ideally Attack increase or Perfect Chance8%
- 3Reroll Impact Hit +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
Then bind it fully.
+11Kashapa CloakB 16 → S+ 60 to 6460 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase8% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5%
- 3Reroll Block→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +14
- Murderous Burst +1 Attack
Then bind it fully.
Arcana crafts
Parchment of VigorA 25 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Compass of MagicB 22 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Bell of VigorA 24 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Bind or enchant
Chalice of VigorS 38 → S+ 84Enchant it fully
Mirror of VigorA 32 → S+ 66Enchant it fully
Can't reach S+
+15Spiritforged GreatswordC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
+10Black Claw EarringsD 2Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.