Rerolls
How we plan
+5Up nextAulamus EarringsB 13 → S+ 56 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Critical Hit23% a try
- 2Reroll Heal Block +1→ ideally Might, Precision, Attack or Critical Hit17%
- 3Reroll Intelligence→ ideally Might, Precision, Attack or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+5Aulamus EarringsC 12 → S+ 56 to 6158 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit21% a try
- 2Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+5Aulamus RingD 2 → S+ 55 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Block→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Aulamus NecklaceA 23 → S+ 57 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision or Accuracy12% a try
- 2Reroll Defense→ ideally Combat Speed, Might, Precision or Accuracy7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Accuracy
Then bind it fully.
+4High Commander Lagta CloakD 0 → S+ 60 to 6361 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Dartan PauldronsC 7 → S+ 57 to 6059 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Survival Willpower +1→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Prayer of Concentration +1→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Critical Hit→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma GreavesB 16 → S+ 57 to 5958 on average
- 1Reroll Dexterity→ ideally Damage Tolerance, Attack or Perfect Chance9% a try
- 2Reroll Survival Willpower +1→ ideally Damage Tolerance, Attack or Perfect Chance7%
- 3Reroll Immortal Veil +1→ ideally Damage Tolerance, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+5Kashapa GlovesB 14 → S+ 59 to 6160 on average
- 1Reroll Defense→ ideally Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +19% a try
- 2Reroll Back Defense→ ideally Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +16%
- 3Reroll Critical Hit→ ideally Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Earth's Grace +1 Empyrean Lord's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+6Bakarma BreastplateA 33 → S+ 60 to 6261 on average
- 1Reroll Constitution→ ideally Attack7% a try
- 2Reroll Healing Enhancement +1→ ideally Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack
- Good+14 to +15
- Perfect Chance Earth's Grace +1
Then bind it fully.
+5Bakarma HelmB 13 → S+ 58 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase7% a try
- 2Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase5%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance Attack increase
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+7Spiritforged MaceC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+6Divine Canyon BootsD 0Its best rolls fall short.
+9Liberator RingD 0Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.