kiskInstall

AsmodiansLv 45 ClericLumielTlacuaches

Toffuu

73,724 CP
CGear
  1. +5
    Aulamus EarringsC 12 → S+ 56 to 61

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit21% a try
    2. 2Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  2. +5
    Aulamus RingD 2 → S+ 55 to 67

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Block→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  3. +5
    Aulamus NecklaceA 23 → S+ 57 to 58

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision or Accuracy12% a try
    2. 2Reroll Defense→ ideally Combat Speed, Might, Precision or Accuracy7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Accuracy

    Then bind it fully.

  4. +4
    High Commander Lagta CloakD 0 → S+ 60 to 63

    61 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  5. +5
    Dartan PauldronsC 7 → S+ 57 to 60

    59 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Prayer of Concentration +1→ ideally Attack, Double Chance or Critical Damage Boost7%
    4. 4Reroll Critical Hit→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  6. +5
    Bakarma GreavesB 16 → S+ 57 to 59

    58 on average

    1. 1Reroll Dexterity→ ideally Damage Tolerance, Attack or Perfect Chance9% a try
    2. 2Reroll Survival Willpower +1→ ideally Damage Tolerance, Attack or Perfect Chance7%
    3. 3Reroll Immortal Veil +1→ ideally Damage Tolerance, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  7. +5
    Kashapa GlovesB 14 → S+ 59 to 61

    60 on average

    1. 1Reroll Defense→ ideally Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +19% a try
    2. 2Reroll Back Defense→ ideally Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +16%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Earth's Grace +1 Empyrean Lord's Grace +1
    Good+14
    Perfect Chance

    Then bind it fully.

  8. +6
    Bakarma BreastplateA 33 → S+ 60 to 62

    61 on average

    1. 1Reroll Constitution→ ideally Attack7% a try
    2. 2Reroll Healing Enhancement +1→ ideally Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack
    Good+14 to +15
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  9. +5
    Bakarma HelmB 13 → S+ 58 to 60

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase5%
    3. 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Double Chance Attack increase
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Can't reach S+