Rerolls
How we plan
+10Up nextVakron GuardB 15 → S+ 56 to 5957 on average
- 1Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance30% a try
- 2Reroll Front Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 3Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+12Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+13Aulamus EarringsB 14 → S+ 55 to 6360 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed16%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+12Aulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision20% a try
- 2Reroll HP→ ideally Might or Precision15%
- 3Reroll Heat Wave Blow +1→ ideally Might or Precision11%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+12Aulamus NecklaceC 11 → S+ 55 to 5957 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
- 2Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
Then bind it fully.
+12Aulamus RingA 27 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Might or Precision12% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Gartua BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Block→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+11Vakron GlovesD 0 → S+ 60 to 6562 on average
- 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsB 14 → S+ 60 to 6361 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
- 2Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 3Reroll Status Effect Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+15
- Impact Hit +1
Then bind it fully.
+11Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+11Nuakum BreastplateA 23 → S+ 56 to 6962 on average
- 1Reroll MP→ ideally Damage Boost or Perfect Chance13% a try
- 2Reroll HP→ ideally Damage Boost or Perfect Chance11%
- 3Reroll Defense increase→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+11Gartua CloakD 3 → S+ 56 to 6660 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase13% a try
- 2Reroll HP→ ideally Double Chance or Attack increase10%
- 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Gartua HelmC 11 → S+ 58 to 6560 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Status Effect Resist→ ideally Double Chance or Attack increase10%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase8%
- 4Reroll Incoming Heal→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+3Parchment of VigorA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+3Mirror of VigorS 53 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.