kiskInstall

AsmodiansLv 45 ChanterLumielShadows

ToxicOmen

99,233 CP
CGear
  1. +12
    Aulamus EarringsD 0 → S+ 55 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed23% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed19%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed15%
    4. 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +13
    Aulamus EarringsB 14 → S+ 55 to 63

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed20% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed16%
    3. 3Reroll HP→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +12
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision20% a try
    2. 2Reroll HP→ ideally Might or Precision15%
    3. 3Reroll Heat Wave Blow +1→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +12
    Aulamus NecklaceC 11 → S+ 55 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
    2. 2Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +113%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  5. +12
    Aulamus RingA 27 → S+ 55 to 61

    58 on average

    1. 1Reroll Evasion→ ideally Might or Precision12% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  6. +10
    Gartua BootsD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance or Attack15% a try
    2. 2Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Block→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +11
    Vakron GlovesD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +10
    Vakron PauldronsB 14 → S+ 60 to 63

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    3. 3Reroll Status Effect Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+15
    Impact Hit +1

    Then bind it fully.

  9. +11
    Vakron GreavesD 0 → S+ 58 to 64

    60 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  10. +11
    Nuakum BreastplateA 23 → S+ 56 to 69

    62 on average

    1. 1Reroll MP→ ideally Damage Boost or Perfect Chance13% a try
    2. 2Reroll HP→ ideally Damage Boost or Perfect Chance11%
    3. 3Reroll Defense increase→ ideally Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+9 to +13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  11. +11
    Gartua CloakD 3 → S+ 56 to 66

    60 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase10%
    3. 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  12. +10
    Gartua HelmC 11 → S+ 58 to 65

    60 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Status Effect Resist→ ideally Double Chance or Attack increase10%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase8%
    4. 4Reroll Incoming Heal→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. +3
    Parchment of VigorA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. +3
    Mirror of VigorS 53 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1

Can't reach S+