kiskInstall

AsmodiansLv 45 AssassinLumiel

Tsuna

65,954 CP
CGear
  1. +10
    Aulamus EarringsB 14 → S+ 56 to 64

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed19% a try
    2. 2Reroll Revitalization Contract +1→ ideally Might, Attack, Precision or Move Speed15%
    3. 3Reroll MP→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. +5
    Bakarma BreastplateC 10 → S+ 58 to 61

    59 on average

    1. 1Reroll Defense→ ideally Damage Boost, Rear Smite +1, Assault Stance +1, Perfect Chance or Exploit Weakness +114% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Rear Smite +1, Assault Stance +1, Perfect Chance or Exploit Weakness +111%
    3. 3Reroll Natural HP Regen→ ideally Damage Boost, Rear Smite +1, Assault Stance +1, Perfect Chance or Exploit Weakness +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Damage Boost Rear Smite +1 Assault Stance +1 Perfect Chance Exploit Weakness +1
    Good+13
    Impact Hit +1

    Then bind it fully.

  3. +5
    Bakarma PauldronsA 27 → S+ 57 to 60

    59 on average

    1. 1Reroll Back Defense→ ideally Attack or Double Chance12% a try
    2. 2Reroll HP→ ideally Attack or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  4. +5
    Bakarma GlovesD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
    4. 4Reroll Ambush Stance +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Rear Smite +1 Assault Stance +1
    Good+14
    Perfect Chance Exploit Weakness +1

    Then bind it fully.

  5. +5
    Bakarma HelmD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
    4. 4Reroll Accuracy→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  6. +5
    Bakarma CloakB 15 → S+ 57 to 64

    59 on average

    1. 1Reroll Defense→ ideally Attack increase, Double Chance or Rear Smite +111% a try
    2. 2Reroll Block→ ideally Attack increase, Double Chance or Rear Smite +18%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Double Chance or Rear Smite +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Attack increase Double Chance Rear Smite +1
    Good+14
    Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

Can't reach S+