CGear
Rerolls
How we plan
+5Up nextBerk EarringsA 23 → S+ 55 to 5856 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1 or Element Unification +114% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1 or Element Unification +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Element Unification +1
- Good+14
- Move Speed
Then bind it fully.
+5Bakarma BreastplateD 1 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Spirit Protection +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+5Bakarma HelmD 4 → S+ 57 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance13% a try
- 2Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance10%
- 3Reroll Status Effect Resist→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance7%
- 4Reroll Spirit Revitalization +1→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Bakarma GreavesB 14 → S+ 55 to 5856 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll MP→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Corrode +1→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance
- Good+13
- Attack
Then bind it fully.
+5Bakarma GlovesA 24 → S+ 58 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Mental Focus +1 or Perfect Chance8% a try
- 2Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
Can't reach S+
+5Spiritforged OrbC 8Its lines are fixed.
+10Bakarma GuardC 8Soul Fuse it for one more line.
+3Liberator PauldronsD 0Its lines are fixed.
+3Division BootsC 10Its best rolls fall short.
+3Liberator CloakD 0Its lines are fixed.
+3Liberator NecklaceD 0Its lines are fixed.
+3Liberator EarringsD 3Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-29 07:14 UTC. Their page looks them up again when it's opened in a browser.