kiskInstall

AsmodiansLv 45 TemplarLumiel

Vamos

86,956 CP
CGear
  1. +5
    Aulamus EarringsC 7 → S+ 55 to 63

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Move Speed30% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack or Move Speed24%
    3. 3Reroll Block Pain +1→ ideally Might, Precision, Attack or Move Speed19%
    4. 4Reroll Block→ ideally Might, Precision, Attack or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+14
    Accuracy Fury +1 Impact Hit +1 Critical Hit

    Then bind it fully.

  2. +5
    Berk RingC 6 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision17% a try
    2. 2Reroll Shield Rush +1→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  3. +5
    Aulamus RingC 8 → S+ 58 to 65

    62 on average

    1. 1Reroll HP→ ideally Might, Precision or Attack19% a try
    2. 2Reroll Defense→ ideally Might, Precision or Attack14%
    3. 3Reroll Shield Smite +1→ ideally Might, Precision or Attack11%
    4. 4Reroll Block→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  4. +5
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
    4. 4Reroll Guarding Seal +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Fury +1 Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  5. +5
    Bakarma GlovesD 1 → S+ 58 to 62

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Fury +1, Combat Speed or Perfect Chance15% a try
    2. 2Reroll Defense→ ideally Attack, Fury +1, Combat Speed or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Fury +1 Combat Speed Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  6. +9
    Aulamus NecklaceB 22 → S+ 55 to 58

    57 on average

    1. 1Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Fury +117% a try
    2. 2Reroll Punishing Benediction +1→ ideally Combat Speed, Attack, Might, Precision or Fury +113%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Fury +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Fury +1
    Good+14
    Impact Hit +1

    Then bind it fully.

  7. +5
    Vakron HelmD 0 → S+ 58 to 66

    61 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+14 to +16
    Fury +1 Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  8. +5
    Kashapa PauldronsA 28 → S+ 56 to 58

    57 on average

    1. 1Reroll Constitution→ ideally Attack, Fury +1, Double Chance or Critical Damage Boost10% a try
    2. 2Reroll Front Defense→ ideally Attack, Fury +1, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Fury +1 Double Chance Critical Damage Boost

    Then bind it fully.

  9. +6
    Gartua GreavesC 12 → S+ 58 to 60

    59 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance11% a try
    2. 2Reroll Guarding Seal +1→ ideally Attack increase, Perfect Chance or Damage Tolerance8%
    3. 3Reroll Block Pain +1→ ideally Attack increase, Perfect Chance or Damage Tolerance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance Damage Tolerance
    Good+15
    Fury +1 Attack

    Then bind it fully.

  10. +5
    Vakron BootsA 31 → S+ 60 to 64

    62 on average

    1. 1Reroll Defense→ ideally Attack, Perfect Chance or Fury +19% a try
    2. 2Reroll Block→ ideally Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance Fury +1
    Good+13
    Insulting Roar +1

    Then bind it fully.

  11. +5
    Vakron CloakB 14 → S+ 57 to 65

    60 on average

    1. 1Reroll HP→ ideally Attack increase or Double Chance10% a try
    2. 2Reroll Enhance Health +1→ ideally Attack increase or Double Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+15 to +16
    Fury +1 Attack
    Fine+13
    Insulting Roar +1

    Then bind it fully.

Arcana crafts

  1. +2
    Parchment of VigorB 14 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
  2. +2
    Chalice of VigorB 18 → S+ 66Craft a Unique withFury +1 Impact Hit +1
  3. +1
    Compass of VigorB 13 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
  4. +2
    Bell of VigorA 31 → S+ 69Craft a Unique withFury +1 Insulting Roar +1

Can't reach S+